ROM Hack FEFTwiddler - Fire Emblem Fates Save Editor

Natural

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I think something I did in FEFTwiddler caused the price for inheriting skills from units in other people's My Castle's to be higher. It also affected the price of inheriting skills from units in my Unit Logbook. I think it happened because of the Heart Seals to DLC classes megacheat. It occurred around the first time I decided to use that. It could also be because I gave myself over 99 of certain items like Seed of Trust and Gold Bars. I'll check.

In addition to this changing stats doesn't seem to be working either. Sometimes a stat will change and sometimes it won't change even when I try to multiple times.
 

Samsonb79

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In addition to this changing stats doesn't seem to be working either. Sometimes a stat will change and sometimes it won't change even when I try to multiple times.
well, the stats are limited by their caps, if you wish to make your units super-op then try the hex editor to change the "statues" a character has.

personally, while i haven't been having any issues myself I'm sort of confused on what certain flags do, I've experimented in game with some of the unknown flags and i have found out this:
unknown 02_02 plays combat animations for the unit regardless of settings (likely for Garon/Takumi)
unknown 02_04 does not play any combat animation and animations are all done in map (likely for Lilith)
unknown 03_20 removes a unit's map icon in addition to the 02_02 effect (likely for Anakos)
unknown 07_10 removes the death music for classic and casual, the quotes are still there however (I'm guessing this is used for various bosses?)

however I have not found out exactly what 03_10, 05_02, or 07_80 do. anyone know?
 
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Natural

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well, the stats are limited by their caps, if you wish to make your units super-op then try the hex editor to change the "statues" a character has.

personally, while i haven't been having any issues myself I'm sort of confused on what certain flags do, I've experimented in game with some of the unknown flags and i have found out this:
unknown 02_02 plays combat animations for the unit regardless of settings (likely for Garon/Takumi)
unknown 02_04 does not play any combat animation and animations are all done in map (likely for Lilith)
unknown 03_20 removes a unit's map icon in addition to the 02_02 effect (likely for Anakos)
unknown 07_10 removes the death music for classic and casual, the quotes are still there however (I'm guessing this is used for various bosses?)

however I have not found out exactly what 03_10, 05_02, or 07_80 do. anyone know?

That's not the problem. I try to lower a stat to a certain number and it won't change to that number when I save. Instead it changes back to the number before. But then I'll try a different number like 6 or 8 and it'll save.
 

Samsonb79

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how do I use the editor?
You need to have homebrew set up on your 3ds as well as a save manager (both of these can easily be done by downloading and moving certain files to your SD card, look up a tutorial for more details) then use the save manager to export your save onto your SD card then find the exported saves on your SD card, move it to a different folder on your computer, open it up in FEFTwiddler and then simply change what values you want. After you're done put the file back onto your SD card and use the save manager to put the save back into your game.
 

Dxnielll

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I have 4 games, one of the first 6 episodes, another one of conquest, birthright and one of revelations. I'd like to hack the revelation's save, but i don't seem to find it anywhere when exporting my saves from the 3ds to my PC, can someone help?
 

KunoichiZ

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I have 4 games, one of the first 6 episodes, another one of conquest, birthright and one of revelations. I'd like to hack the revelation's save, but i don't seem to find it anywhere when exporting my saves from the 3ds to my PC, can someone help?
Move the Revelations save file to tbe first page of your save file list, then export your save.
 

Samsonb79

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Interesting observation here, I noticed that if you were to have multiple units of the same character ID (like say, exporting a unit, importing the same unit back in and changing their class) sometimes one of the copies will "merge" with the other one, by which i mean that one of the two copies will change to match the other. I first noticed this when trying to put generic stoneborn and faceless in my army and used the same character ID for both of them, some of my faceless would randomly transform into stoneborn after clearing a map (items, skills and all). Tried to apply the blue shield hoping to fix it but that doesn't appear to be the case.

There may be a way around this, such as how you can buy multiple units from castles and this won't occour. I should try to compare units and see what I can find
 

trainboy2019

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Interesting observation here, I noticed that if you were to have multiple units of the same character ID (like say, exporting a unit, importing the same unit back in and changing their class) sometimes one of the copies will "merge" with the other one, by which i mean that one of the two copies will change to match the other. I first noticed this when trying to put generic stoneborn and faceless in my army and used the same character ID for both of them, some of my faceless would randomly transform into stoneborn after clearing a map (items, skills and all). Tried to apply the blue shield hoping to fix it but that doesn't appear to be the case.

There may be a way around this, such as how you can buy multiple units from castles and this won't occour. I should try to compare units and see what I can find
I've brought this up before, the way to prevent them from merging is to make them an einherjar.
 

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