ROM Hack [Release] Gen 1 Pokemon VC wild encounter DV NTR Overlay

Veund

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@shadowofdarkness i have fixed the formatting of the plugin now its all looking good but there is a bug with the logic somewhere that's breaking the hidden power im getting mixed results
@AnalogMan
0000
0011 right ground (ground displayed)
0011

0001
0011 Wrong steel(fire displayed)
0111


1000
0101 right flying (flying displayed)
0001


0111
1110 wrong dragon (dark displayed)
1110

i put some debug code in and for some reason when hidden = 14 its displaying dark which is 15 so 15 isnt a hidden power type thats why i had nothing in that image is the problem because fighting is 0 and but is the first digit

wooo fixed it and updated my last post changed version number to 0.8.2

also left in my debug code (commented out) all i did was add a empty spot to the character array and 0x000000 to the integer array, added commenting to everything i did
 
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Veund

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wooo fixed it and updated my last post changed version number to 0.8.2

also left in my debug code (commented out) all i did was add a empty spot to the character array and 0x000000 to the integer array, added commenting to everything i did
everything i said was a lie!!!!!, but what i did find the cause of my bug


i have been using this site here for my working out of the code
http://www.smogon.com/ingame/guides/rby_gsc_stats#hiddenpower

apparently they dont have a 0101(5) code that's bug so it wasnt in my code

5 seconds with bulbapedia and i worked it out
http://bulbapedia.bulbagarden.net/wiki/Hidden_Power_(move)/Calculation

updated to 0.8.3 in the last post
 
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shadowofdarkness

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@AnalogMan I assumed your planned on using the same current player location offsets for daycare detection and would've had them as would be used for roamer detection. So I didn't find the GS offsets and only posted the Crystal ones because they were at hand.

I'd that fine or should I look them up? Also I'm not sure on a clean layout to add DV checking for them since they would be generated at the same time and a soft resetter would like them all visible at the same time and a combined overlay would be needed to not lag the game.
 

shadowofdarkness

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Man this plugin is getting really good, guess my final hope is to get the SR bot :P

The SR bot would have to be PC software but a lot could be done. Starter, roamers and even eggs (setup by having one parent deposited and the other in the first spot on your team will facing the day-care person. Spamming A would deposit the first Pokemon in your team and generate the egg) I actually do that manually rather then pull out and put in the same parent to save money)
 

andrexd

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The SR bot would have to be PC software but a lot could be done. Starter, roamers and even eggs (setup by having one parent deposited and the other in the first spot on your team will facing the day-care person. Spamming A would deposit the first Pokemon in your team and generate the egg) I actually do that manually rather then pull out and put in the same parent to save money)
you can try again the colab with the maker of pkmn ntr
 

Patxinco

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OK, first, i'm sorry.
I'm trying to figure out what i'm doing with this, how can i get it working with my 3DS VC, but i cannot manage to figure out how it actually works.
I've downloaded #33 .zip, but when i'm trying to build, it just sends me missing files, can someone point me in the right direction?
Code:
rm: cannot lstat `obj/*.o': No such file or directory
rm: cannot lstat `bin/*.elf': No such file or directory
I assume i must get NTR working on my O3ds, no? Directions to that would be appreciated too...

Sorry if i seem a noob, but i can understand almost anything if you just guide me in the right direction, thanks!!
 

shadowofdarkness

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OK, first, i'm sorry.
I'm trying to figure out what i'm doing with this, how can i get it working with my 3DS VC, but i cannot manage to figure out how it actually works.
I've downloaded #33 .zip, but when i'm trying to build, it just sends me missing files, can someone point me in the right direction?
Code:
rm: cannot lstat `obj/*.o': No such file or directory
rm: cannot lstat `bin/*.elf': No such file or directory
I assume i must get NTR working on my O3ds, no? Directions to that would be appreciated too...

Sorry if i seem a noob, but i can understand almost anything if you just guide me in the right direction, thanks!!

You don't have build it since the already compiled .plg is included. Then yes just have NTR 3.4 running with the .plg in the right plugin folder.
 
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greenDarkness555

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You guys have really done a fantastic job. One thing that might be useful to add is a way to view the nature of a Pokemon before it is transferred, since natures are based off the amount of EXP the Pokemon has before it is transferred.
EDIT: Also when using the tool in Pokemon Crystal, sometimes the Party Pokemon overlay become stuck and will not close unless you enter a battle, then exit.
 
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Patxinco

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I can't seem to have it fully working for Crystal traiver version.
I managed to get it working for Yellow version, but for crystal just doesn't show the info using L/R keys, is there anything i missed?
I start NTR>VC>enable the debug, but it's not showing.
 

shadowofdarkness

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I can't seem to have it fully working for Crystal traiver version.
I managed to get it working for Yellow version, but for crystal just doesn't show the info using L/R keys, is there anything i missed?
I start NTR>VC>enable the debug, but it's not showing.

What directories do you have the plugin in /plugin/game or /plugin/"titleid" and if the title id is it the correct one for crystal (I don't know it off hand)
 

shadowofdarkness

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Sadly these have only been tested on English release's the official gen 1 must be similar enough but the gen 2 must require different offsets or at least different version detection.

I'm away from home today so I can't give a quick check of the offsets to see what it would take to fix.
 
Last edited by shadowofdarkness,

TUK_Pyroman

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Hello guys! It's an amazing work you doing here!

But, i've a problem with pokemon red version, when I choose a rewarded Pokemon at the casino, i've always all stats at 0, do you plan to fix it?

Thanks for all you doing!
 

shadowofdarkness

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Hello guys! It's an amazing work you doing here!

But, i've a problem with pokemon red version, when I choose a rewarded Pokemon at the casino, i've always all stats at 0, do you plan to fix it?

Thanks for all you doing!

That should be covered by checking it in your party. Currently only the first in party until a updated version is released.
 

TUK_Pyroman

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I've tried to check the summary, move the pokemon, put it in the computer, nothing change... :/

I don't have the stats of my first party pokemon, i've the second.

Maybe because I play on a french version...

I'll awaits the release of a newer version ;)
 

Veund

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Crystal= 0004000000190400
gold= 0004000000190C00
silver= 0004000000191400
And the ones for legit VC red/blue/yellow spanish versions

Edit: Remember they are Traiver versions from that iso site.
I can get other language versions and look into it

--------------------- MERGED ---------------------------

I've tried to check the summary, move the pokemon, put it in the computer, nothing change... :/

I don't have the stats of my first party pokemon, i've the second.

Maybe because I play on a french version...

I'll awaits the release of a newer version ;)
Only compatible with the English version right now
 

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