I appear to have interterpreted the logoc worng you convert the attack to binary 4 digets and defence to 4 digits than tank ethe last 2 of each then do the last 2 digets of attack and the last 2 digits of defense and put them together, then check that binary number and display the corresponding hidden power typeSince cursor position is kept in memory when not viewing the menu, this would not hide the overlay on other screens.
This would easily work in Gen I but I still am having trouble with detecting the Pokémon Menu on Gen II.
I could do this but I feel that anyone who cares and knows about DVs enough to use this plugin would be aware of this.
If hidden power would be good to know then I can certiainly implement it for Gen II.
I'll look into it.
Eg 0000 = fighting so then display fighting
Last edited by Veund,