Hacking Do we even need team salt's exploit at this point?

SirByte

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Yep, teams like Salt like to attend hacking conventions and stand on stage telling the world they broke IOSU but not telling anybody how they did it.

And a BIG part of that is the audience. When someone says yeah I glitched but I'm not going to tell you how, the audience should be BOOING not applauding. I concur not giving decryption keys for legal reasons, but your hardware setup to glitch a processor and what you did to get voltages/clock signals correct is not right. That's just being "na na na na na, I can and you can't! You're all a bunch of lamers!" And meanwhile Sony, Nintendo and Microsoft are laughing their asses off: Divide And Conquer at its finest. The more they can set up scene members against each other, the better it is for them.
 

the_randomizer

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Seriously guys, the Wii U is still way behind from being a fully hacked console.

We still don't have access to the boot keys, so there's that.
We still don't have a proper CFW, ala Luma on 3DS or the PSP CFW, booting directly into an already sig patched FW by actually flashing it into NAND and not relying in an exploit redirection by modifying a system file.

Also, there are still three more things besides those two which I'd like to see on the homebrew side of things:
  • A full-on Wii U Media player ala WiiMC which reads from SD or USB, streaming too, with mp3, ogg, mp4, mpg, jpg, png, bmp, flv, avi, 3gp, midi, wmv, wma, wav (etc) file support.
  • HDD FAT/NTFS native support on the Wii U side so we can still use our HDDs for storage and use it for Wii U/Wii/GC games instead of locking the entire HDD to the Wii U's format only, I like to keep all my stuff in only one drive for convenience sake. This might come with CFW. Also, this alongside the previous point, would make the Wii U a full media center.
  • vWii control via the Wii U Gamepad. This is still something we might have yet to see. Gc with Gamepad sounds like a dream, same for Wii CCP games.
Bonus: N64/PSX emulation. The Wii U VC injection is quite good right now, but the stupid limitation of not being able to set the image to 16:9 and remove the gamma filter makes the experience less enjoyable for me. I do hope a 16:9/anti-gamma hack for the VESSEL.RPX becomes a thing.

So as you can see, the Wii U still has some way to go in terms of hacking.
Just because you have RedNAND and Wii U's miniPasta doesn't mean it's 100% hacked.

About N64 emulation, Nintendo seems to have dropped the ball in terms of accuracy big time. With DK64 and any other Rare game injection, the audio emulation is horrendous, as the game forces to use linear audio interpolation, and I've done a few tests comparing real hardware and N64 on the VC. The former actually sounds less painful than linear interpolation, heck, even Not64 uses linear, which makes no sense at all, that's not what the real N64 uses. Why Nintendo programmed that is anyone's guess, and it's the reason I don't use N64 VC injections anymore, it's far too painful. Top that off with no option to stretch 4:3 to "16:9", even though it's not accurate. Paper Mario 64 looks horrendous in a 23" LCD monitor :lol:

If people want my recordings showing DK64's horrible linear audio vs real hardware, I can provide links.
 

ShadowOne333

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About N64 emulation, Nintendo seems to have dropped the ball in terms of accuracy big time. With DK64 and any other Rare game injection, the audio emulation is horrendous, as the game forces to use linear audio interpolation, and I've done a few tests comparing real hardware and N64 on the VC. The former actually sounds less painful than linear interpolation, heck, even Not64 uses linear, which makes no sense at all, that's not what the real N64 uses. Why Nintendo programmed that is anyone's guess, and it's the reason I don't use N64 VC injections anymore, it's far too painful. Top that off with no option to stretch 4:3 to "16:9", even though it's not accurate. Paper Mario 64 looks horrendous in a 23" LCD monitor :lol:

If people want my recordings showing DK64's horrible linear audio vs real hardware, I can provide links.
But at least we have a way to play N64 on the Wii U, that is better than nothing. lol:
Btw, somewhat out of this topic, do you remember what you did in IDE to make the functions display out of the ELF file?
I want to play around with the VESSEL.rpx file a bit but I can't get the hang of it.
 

the_randomizer

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But at least we have a way to play N64 on the Wii U, that is better than nothing. lol:
Btw, somewhat out of this topic, do you remember what you did in IDE to make the functions display out of the ELF file?
I want to play around with the VESSEL.rpx file a bit but I can't get the hang of it.

It's been several months and I've moved on entirely from the VC (thanks to Snes9x). I suggest checking out that thread I made for the OP, as it lists the offsets for Snes and NES. We never did figure out N64 unfortunately.
 

ShadowOne333

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It's been several months and I've moved on entirely from the VC (thanks to Snes9x). I suggest checking out that thread I made for the OP, as it lists the offsets for Snes and NES. We never did figure out N64 unfortunately.
Yeah it's a shame since N64 is the one I was really looking for, maybe I'll open another topic regarding this.
Any help would be great.
 

the_randomizer

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Yeah it's a shame since N64 is the one I was really looking for, maybe I'll open another topic regarding this.
Any help would be great.

The offsets for Snes and NES are the same, that much I know, the Wii U's N64 emulation, I don't know. I would contact @shutterbug2000 about that. Sorry...
 

MasterZoen

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Give it to a friend a tell him to go to an internet cafe and upload it somewhere. Once its out its out and Nintendo don't stand a chance of ever containing it.

To get a conviction they must prove he knowingly released it and that's next to impossible.
You clearly know nothing about how courts work. First, his time is tied up in legal proceedings. Ever heard the phrase, "Time is money?" Second, if he even wants a chance to remain free/innocent he has to hire a lawyer since he's not likely to be judged by a jury but by a judge or triumvirate and they rarely respect anyone who can't speak legalese. Third, the corp lawyers will drag it out for years until he gives up and settles out of court or they get a guilty conviction. Since it's his work, it probably looks like his work or has his name in it somewhere, and if he ever said anything about working on it anywhere, ever, then as far as most courts are concerned, that's a confession! "We find the defendant guilty! We sentence you to 40 years hard labor in an Apple iPhone sweatshop."
 
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depaul

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I hate it when you mock of some team because they didn't or they couldn't release something.
Team Salt was indeed serious about releasing their stuff but it seems development was already going fast so maybe they just let others do. At lease we got good stuff released lately so we can't complain.
 

Dungeonseeker

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I hate it when you mock of some team because they didn't or they couldn't release something.
Team Salt was indeed serious about releasing their stuff but it seems development was already going fast so maybe they just let others do. At lease we got good stuff released lately so we can't complain.
Source. Infact I've only ever heard them say the opposite, things like "we never said we would release anything" and "our work is private until we chose to release something" etc.

Plus I think you've got the wrong end of the stick, no one is mocking Salt specifically, were just airing frustration over the whole "let's do it in secret and tell the world we did it but not tell them how because we can" attitude that many hacking teams employ. I mean its their work and they can choose to do what they want with it but don't rub our noses in what they've got and we'll never have, at that point they're just being contemptuous
 

Sephirosu

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Basically, from my point of view, team salt is still relevant for things like giving the gamepad a hack of sorts without the need of giving it hard mods. Dxtools is a start. Just need them to expand on it so I can region swap the damn thing
 

raulpica

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ShadowOne333

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Oh yeah I did read that some time ago.
Still, that requires going to settings, change the aspect ratio to 4:3 JUST for N64 games, go to HBL, open Loadiine and then launching the game.
After you are done playing, you need to go back to change the settings from 4:3 to 16:9 yet again to restore the original ratio for any other game/app.

Quite bothersome if you switch apps frequently, it'd be nicer if there was just one VESSEL.RPX file already modified with the 16:9 setting.
Even better, we can grab just the latest VESSEL.RPX made (like the one from Excitebike, or hopefully Star Fox 64), modify JUST that one with the 16:9 hack once converted to ELF, and you can use the very same VESSEL.RPX file for ANY other N64 injection by simply copy-pasting it, is that simple for N64 games, because the Vessel file is not tied to the ROM itself unlike SNES and NES. More so because the RPX file itself is the emulator, while all of the settings and hard-hacks are stored in INI files inside /content/

So having hacked only one RPX for that, we can simply copy that one to all other N64 injections and boom, 16:9 in all of them, no need to modify the RPX of any other.

That's what I wish could be done :P
I'll attempt to fiddle around with the VESSEL.RPX file converted to ELF in IDA Pro, just to see what I can achieve.
 

Quantumcat

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I hate it when you mock of some team because they didn't or they couldn't release something.
Team Salt was indeed serious about releasing their stuff but it seems development was already going fast so maybe they just let others do. At lease we got good stuff released lately so we can't complain.
If they're not going to release anything they should never mention it ever. If they're not sure if they're going to release it, then don't mention it until it's pretty much ready for a release, THEN mention it. Telling people they have something cool and then not releasing it is just mean. And frankly a bad idea. It seems like every project that is talked about too early never sees the light of day.
 
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I hate to break it to you, but this isn't really that big of a deal. You'll note that the README says the files are from October 2016. Mocha has come a long way in that time, and in terms of the CFW, there isn't much here that can't already be done.

I used some, uh, sources, to get a feature list. Let's go through it.
(p.s. When I say Mocha, you can generally assume it applies to CBHC as well)
  • PPC Kernel - This is a unique feature; loading a custom kernel! Sadly, the kernel.img that comes with the package only has a kernel exploit built-in. Nothing new here.
  • Proper SLC and MLC Emulation - This feature list is from the iosuhax days; Mocha has had this for a while.
  • Formats EmuNand into a FAT32 Partition - That's cool, I'll admit.
  • Dumps factory logs - Useless for the vast majority of people.
  • Enables Dev Tools on retail - Neat if you use the SDK; not much help otherwise
  • Properly redirects Seeprom - Again, been in Mocha for a while
  • Disables Dual Ramdisk so it can launch titles properly - (EDIT: Mocha solves this by renaming system.xml; this solution feels cleaner but shouldn't be different for the end user)
  • Disables all TGA Sig checks so no need to sign icons and boot screens anymore - Been in Mocha for ages.
  • Allows UnEncrypted images to be installed to NAND - Kinda pointless. May as well just encrypt them.
  • Allows to launch the TCPGECKO rpx as well as many payloads as you want at the same time - This is probably the only thing from this setup that I can see gaining any use. The installable images are included, though I'm not sure if they're encrypted or if they'd work on a normal CFW. Given we don't have the source, I'd avoid them anyway.
  • You may delete and install things on NAND without affecting the other as proper Emulation is taking place - (EDIT: apparently Mocha is 'semi' linked)

Let's not forget that this is all closed-source, unaudited, and has zero homebrew support. This means traditionally CFWy features (USB support, etc) won't work; and without documentation or source, this CFW is unlikely to be supported by any homebrew. So yeah, deflate your hype balloons.
 
Last edited by QuarkTheAwesome,

Kafluke

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It's just another version of rednand. No point in using this if you have HaxChi. Super old hack that was never released and has no place in the community now.
 
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Psi-hate

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Had this in my github repo for a while. Salt sorta gave up after implementing some really neat stuff, due to mocha coming about and people shifting towards that. The original plan was to create a wiiu toolchain that made everything link up iirc. Hasn't been touched in a year.

upload_2017-10-31_20-13-35.png
 

Quantumcat

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Had this in my github repo for a while. Salt sorta gave up after implementing some really neat stuff, due to mocha coming about and people shifting towards that. The original plan was to create a wiiu toolchain that made everything link up iirc. Hasn't been touched in a year.

View attachment 104481
If they'd just made it open source in the beginning there never would have been a mocha cause everybody would have been contributing to it and it would have been finished way earlier. I hope all the devs have learned their lesson, getting all their work wasted like this.
In fact if Hykem had never existed, people would not have thought there was something coming, so it might have started getting developed even sooner. Devs announcing something before it is completed without it being open source is a scourge on the whole community. Hopefully there won't be a trend like that on Switch which causes developments to be delayed until like 2021.
 
Last edited by Quantumcat,

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