Seriously guys, the Wii U is still way behind from being a fully hacked console.
We still don't have access to the boot keys, so there's that.
We still don't have a proper CFW, ala Luma on 3DS or the PSP CFW, booting directly into an already sig patched FW by actually flashing it into NAND and not relying in an exploit redirection by modifying a system file.
Also, there are still three more things besides those two which I'd like to see on the homebrew side of things:
- A full-on Wii U Media player ala WiiMC which reads from SD or USB, streaming too, with mp3, ogg, mp4, mpg, jpg, png, bmp, flv, avi, 3gp, midi, wmv, wma, wav (etc) file support.
- HDD FAT/NTFS native support on the Wii U side so we can still use our HDDs for storage and use it for Wii U/Wii/GC games instead of locking the entire HDD to the Wii U's format only, I like to keep all my stuff in only one drive for convenience sake. This might come with CFW. Also, this alongside the previous point, would make the Wii U a full media center.
- vWii control via the Wii U Gamepad. This is still something we might have yet to see. Gc with Gamepad sounds like a dream, same for Wii CCP games.
Bonus: N64/PSX emulation. The Wii U VC injection is quite good right now, but the stupid limitation of not being able to set the image to 16:9 and remove the gamma filter makes the experience less enjoyable for me. I do hope a 16:9/anti-gamma hack for the VESSEL.RPX becomes a thing.
So as you can see, the Wii U still has some way to go in terms of hacking.
Just because you have RedNAND and Wii U's miniPasta doesn't mean it's 100% hacked.