Emulation [RELEASE] Cemu - Wii U emulator

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Darkemaste

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Hey, how do you get the controls to work for NSMBU? I usually use the wii u pro controller as the controller for my keyboard. It works fine in MK8, but in NSMBU, nothing, particularly the up, down, left, and right for starters, doesn't seem to be recognized as inputs. I can't play it at all right now.

Thanks.
You have to update NSMBU to support the Wii U Pro Controller like on the Wii U, non-updated NSMBU only supports/detects the gamepad.
 

blazed1979

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You have to update NSMBU to support the Wii U Pro Controller like on the Wii U, non-updated NSMBU only supports/detects the gamepad.

Thanks for the information. Yeah, I watched a youtube video and found out that you can use the gamepad. Now it works. Just curious, how do you update NSMBU? Are you saying you have to somehow update it from the physical disc? Also, I'm playing it, and it's a lot of fun, but is there yet no way to specifically save your game in cemu, like there is in dolphin? I get to save at specific checkpoints within the game itself, like say after finishing a castle, but I must admit, I'm not that great at it, and it would be nice if I could save, like say right before a boss or whatever.
 

GR33VZ

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Thanks for the information. Yeah, I watched a youtube video and found out that you can use the gamepad. Now it works. Just curious, how do you update NSMBU? Are you saying you have to somehow update it from the physical disc? Also, I'm playing it, and it's a lot of fun, but is there yet no way to specifically save your game in cemu, like there is in dolphin? I get to save at specific checkpoints within the game itself, like say after finishing a castle, but I must admit, I'm not that great at it, and it would be nice if I could save, like say right before a boss or whatever.
Use NUS Grabber to update your game files
 

StripTheSoul

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As long as (almost, if you ignore shader cache stuttering) no game is perfectly emulated, such a special feature (that produces a lot of issues as we know from other emulators) doesn't make a lot of sense and shouldn't be a priority I think.
 

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@Exzap would you grant a little request? Ability to enter fullscreen in extended desktop. I put emulator on my tv in extended desktop mode and when I hit fullscreen, emulator goes back to my monitor. I presume that this would be an easy thing to implement, but I might be wrong.
 

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Hi, im new to this forum. I've been following cemu's improvements for quite a while hoping some day being able to play Zelda Wind Waker.

1.6.3 was very promising !! i played almost trough the entire game flawlessly but i'm getting a crash at the end of the game in Gannon's Tower when you enter the door in order to face Kalle Demos again (you have to re-battle some of the bosses to gain access to the final battle)

I tried changing all cemu's settings without any luck !! do you expriencie the same issue?? Thanks !! Sry for my english

I Uploaded my save game if someone want to give it a shoot ! there are 4 bosses to defeat, i already beated 3 of them you only have to enter the second door on the left to get the remaining one !

https://mega.nz/#!uY0EhAAC!LtgnupFXNJG23-SWeWG8VOK0-I3Dsety-GVfmpyuiUY
 
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Wale

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Hi, im new to this forum. I've been following cemu's improvements for quite a while hoping some day being able to play Zelda Wind Waker.

1.6.3 was very promising !! i played almost trough the entire game flawlessly but i'm getting a crash at the end of the game in Gannon's Tower when you enter the door in order to face Kalle Demos again (you have to re-battle some of the bosses to gain access to the final battle)

I tried changing all cemu's settings without any luck !! do you expriencie the same issue?? Thanks !! Sry for my english

I Uploaded my save game if someone want to give it a shoot ! there are 4 bosses to defeat, i already beated 3 of them you only have to enter the second door on the left to get the remaining one !

https://mega.nz/#!uY0EhAAC!LtgnupFXNJG23-SWeWG8VOK0-I3Dsety-GVfmpyuiUY

Have you tried other versions of CEMU?
Version 1.6.3 broke a few games for me, that's why I stick to 1.6.2c.
Maybe try 1.6.2c instead or any of the older versions, might work.
 

Darkemaste

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Hi, im new to this forum. I've been following cemu's improvements for quite a while hoping some day being able to play Zelda Wind Waker.

1.6.3 was very promising !! i played almost trough the entire game flawlessly but i'm getting a crash at the end of the game in Gannon's Tower when you enter the door in order to face Kalle Demos again (you have to re-battle some of the bosses to gain access to the final battle)

I tried changing all cemu's settings without any luck !! do you expriencie the same issue?? Thanks !! Sry for my english

I Uploaded my save game if someone want to give it a shoot ! there are 4 bosses to defeat, i already beated 3 of them you only have to enter the second door on the left to get the remaining one !

https://mega.nz/#!uY0EhAAC!LtgnupFXNJG23-SWeWG8VOK0-I3Dsety-GVfmpyuiUY
So I tried out your save and the same issue happens on my end, also made a video in the process- (First time using ReLive to record gameplay instead of OBS)



--------------------- MERGED ---------------------------

Have you tried other versions of CEMU?
Version 1.6.3 broke a few games for me, that's why I stick to 1.6.2c.
Maybe try 1.6.2c instead or any of the older versions, might work.
It's probably just something thats gone unnoticed in Cemu up till now, it is around the end of the game afterall. :P
 
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Master-Killua

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Hi, im new to this forum. I've been following cemu's improvements for quite a while hoping some day being able to play Zelda Wind Waker.

1.6.3 was very promising !! i played almost trough the entire game flawlessly but i'm getting a crash at the end of the game in Gannon's Tower when you enter the door in order to face Kalle Demos again (you have to re-battle some of the bosses to gain access to the final battle)

I tried changing all cemu's settings without any luck !! do you expriencie the same issue?? Thanks !! Sry for my english

I Uploaded my save game if someone want to give it a shoot ! there are 4 bosses to defeat, i already beated 3 of them you only have to enter the second door on the left to get the remaining one !

https://mega.nz/#!uY0EhAAC!LtgnupFXNJG23-SWeWG8VOK0-I3Dsety-GVfmpyuiUY
Does that happen with any other bosses? like the giant gohma
Or perhaps it's because of the black and white effect...
 

demodemo001

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First referring to the wind waker issue... it only happens to me in that boss fight in particular, o tried older versions aswell :( i left a message yesterday in the patreon discussion and they say they will look into it :)

Second the 1.6.4 Changelog !!

Cemu 1.6.4 will release on Monday, 12th December.

What will change:
  • Graphic improvements
  • Minor audio improvements
  • Minor performance boost
  • Compatibility improvements
  • Misc changes, bugfixes and adjusted gameprofiles
In a way, the next release has a bit of everything. Here are some of the highlights:

The problem with skys

If you have been following Cemu since it's initial release you might remember that there have always been issues with rendering skys in many games. (See these older videos: Wind Waker, Mario Kart 8) While we did find solutions that worked for certain games, the root cause remained a mystery that was never really solved, until 1.6.4 that is.

In 1.6.4 the issue is finally fixed properly. As a result XCX now correctly renders the sky and Smash no longer displays a white background on the result screen. I am sure other games are affected by this change as well but so far I have not spotted any.

Bicubic upscaling

Cemu 1.6.4 adds the option to use Bicubic instead of Bilinear filtering to upscale the output image of games. The result is that everything looks a bit smoother in fullscreen.

Comparison screenshots from XCX: Default (1.6.3) Bicubic (1.6.4)

Just to avoid any confusion: This is not the same as MSAA (Anti-Aliasing). Cemu still has no MSAA support.

Improved compatibility

SteamWorld Dig is now playable (although sound doesn't work) and Sniper Elite V2 goes ingame (graphics are horribly broken which makes it unplayable). There are likely a few other games that progress further as well, but we have not had the chance to do extensive testing yet.

Also since I know someone will ask: None of the popular games are affected (E.g. Hyrule Warriors, MH3U, Color Splash..)

Updated game profiles and new options

We have added new game profiles and updated the old ones. Mostly to add the 'emulateSinglePrecision' option for several games to fix gameplay bugs, like the falling platforms in Super Mario 3D World.

There is also a new option which disables certain shader features, speeding up shader compilation slightly (meaning shorter stutter) and also speeding up shader execution a bit which means more FPS in GPU-bound scenarios. The downside is that this option cannot be set for every game as it can introduce graphic bugs.

In other news: Migrating the website to a new hoster

Recently the downtimes of cemu.info have gotten a bit too frequent and we decided that it's time to move the website to a more reliable hoster. By the time Cemu 1.6.4 releases the migration should already be completed. As a result, downloading new releases will be a smoother experience in the future.

We'll also use the opportunity to update the website, specifically the FAQ.

CEMU, Cemu, CEmu?

This might sound silly, but we never really settled on what capitalization to use for the name 'cemu'. Initially we started with 'Cemu' but then later on we switched to 'CEMU'. After some consideration and input from the community, we have decided to go back to the roots and declare 'Cemu' as the official correct way to capitalize the name.
 

SonicfanCEMUTesting

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First referring to the wind waker issue... it only happens to me in that boss fight in particular, o tried older versions aswell :( i left a message yesterday in the patreon discussion and they say they will look into it :)

Second the 1.6.4 Changelog !!

Cemu 1.6.4 will release on Monday, 12th December.

What will change:
  • Graphic improvements
  • Minor audio improvements
  • Minor performance boost
  • Compatibility improvements
  • Misc changes, bugfixes and adjusted gameprofiles
In a way, the next release has a bit of everything. Here are some of the highlights:

The problem with skys

If you have been following Cemu since it's initial release you might remember that there have always been issues with rendering skys in many games. (See these older videos: Wind Waker, Mario Kart 8) While we did find solutions that worked for certain games, the root cause remained a mystery that was never really solved, until 1.6.4 that is.

In 1.6.4 the issue is finally fixed properly. As a result XCX now correctly renders the sky and Smash no longer displays a white background on the result screen. I am sure other games are affected by this change as well but so far I have not spotted any.

Bicubic upscaling

Cemu 1.6.4 adds the option to use Bicubic instead of Bilinear filtering to upscale the output image of games. The result is that everything looks a bit smoother in fullscreen.

Comparison screenshots from XCX: Default (1.6.3) Bicubic (1.6.4)

Just to avoid any confusion: This is not the same as MSAA (Anti-Aliasing). Cemu still has no MSAA support.

Improved compatibility

SteamWorld Dig is now playable (although sound doesn't work) and Sniper Elite V2 goes ingame (graphics are horribly broken which makes it unplayable). There are likely a few other games that progress further as well, but we have not had the chance to do extensive testing yet.

Also since I know someone will ask: None of the popular games are affected (E.g. Hyrule Warriors, MH3U, Color Splash..)

Updated game profiles and new options

We have added new game profiles and updated the old ones. Mostly to add the 'emulateSinglePrecision' option for several games to fix gameplay bugs, like the falling platforms in Super Mario 3D World.

There is also a new option which disables certain shader features, speeding up shader compilation slightly (meaning shorter stutter) and also speeding up shader execution a bit which means more FPS in GPU-bound scenarios. The downside is that this option cannot be set for every game as it can introduce graphic bugs.

In other news: Migrating the website to a new hoster

Recently the downtimes of cemu.info have gotten a bit too frequent and we decided that it's time to move the website to a more reliable hoster. By the time Cemu 1.6.4 releases the migration should already be completed. As a result, downloading new releases will be a smoother experience in the future.

We'll also use the opportunity to update the website, specifically the FAQ.

CEMU, Cemu, CEmu?

This might sound silly, but we never really settled on what capitalization to use for the name 'cemu'. Initially we started with 'Cemu' but then later on we switched to 'CEMU'. After some consideration and input from the community, we have decided to go back to the roots and declare 'Cemu' as the official correct way to capitalize the name.
Welp. Now i will called "Cemu" instead.
 

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