Yesterday, ahezard said that he is working on the first patch "read card".
Where was this said?
Yesterday, ahezard said that he is working on the first patch "read card".
Wow wow wow wait, can we take screenshots of DS homebrew with this?In the screenshots the bigger text is blurry. If this is still the case in the latest version the fix is pretty easy. Before ever using the font draw a string with all characters in it before the first real frame, than just do as normal, it will not be a blurry upscale anymore after this.
Edit: assuming you are using sftdlib for text rendering.
Nope, we can't take screenshots in DS mode....Wow wow wow wait, can we take screenshots of DS homebrew with this?
no. It runs the it in DS mode, the launcher is just 3DS mode from what I can tell. (and DS screenshots aren't possible regardless (right now at least))Wow wow wow wait, can we take screenshots of DS homebrew with this?
Nope, we can't take screenshots in DS mode....
Oh okay then, I've missunderstood.no. It runs the it in DS mode, the launcher is just 3DS mode from what I can tell. (and DS screenshots aren't possible regardless (right now at least))
I'll look into the white screen issue.yo i just installed the lastest version of twl and put the content in root of sd. soo when i want to load my acekard 2i (also latest update) the screen is just white. the dsi loadscreen appears + health warning and after this its just white. (i choosed the flashcardlist with acekard2i in the settings. also reset slot1 is on.
I'll try it. Thanks.In the screenshots the bigger text is blurry. If this is still the case in the latest version the fix is pretty easy. Before ever using the font draw a string with all characters in it before the first real frame, than just do as normal, it will not be a blurry upscale anymore after this.
Edit: assuming you are using sftdlib for text rendering.
I believe so.just to make sure i understood this right.. you cant load directly acekard in twl you need to choose each ini file for a game on the flashcard right?
Can you show me an example?In the screenshots the bigger text is blurry. If this is still the case in the latest version the fix is pretty easy. Before ever using the font draw a string with all characters in it before the first real frame, than just do as normal, it will not be a blurry upscale anymore after this.
Edit: assuming you are using sftdlib for text rendering.
There are no files, because there's no support for it yet.First of all, thank you very much for your hard work!
Since i don't see any files for it, would this work with the r4idsn aswell? Thank you!
Can you show me an example?
sftd_init();
sftd_font *font = sftd_load_font_mem(OpenSans_ttf, OpenSans_ttf_size);
sftd_draw_textf(font, 0, 0, RGBA8(255, 0, 0, 255), 50, "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz1234567890:-.'!?()\"end"); //Hack to avoid blurry text!
I fixed it yesterday. I'll release a new version today/tonight.
Sorry but why this with boxart?
The flashcard boxart is present in sd demos too....
[FLASHCARD-ROM]
NDS_PATH = Games/Game name.nds
BNR_TEXT1 = Line1
BNR_TEXT2 = Line2
BNR_TEXT3 = Line3
[FLASHCARD-ROM]
NDS_PATH = Games/Super Mario 64 DS (U).nds
BNR_TEXT1 = Super Mario 64 DS
BNR_TEXT2 = Nintendo
[FLASHCARD-ROM]
NDS_PATH = Games/Sonic and Sega All Stars Racing (U).nds
BNR_TEXT1 = Sonic & SEGA
BNR_TEXT2 = All-Stars Racing™
BNR_TEXT3 = SEGA