D
WHAT HAVE YOU DONE?! Lol, jokes aside, I'm lost as to why you just said that.Well, here's your fuckin' IOSU, guys
So would it be a good idea to delete games and dlc from the system memory? My Xenoblade dlc is like 6 gigs... lolFrom what I know, it depends on the size of your wii u, and the fact of how much stuff you have on your sysnand. I have literally zero stuff on it, download wise, other then saves.
I'd say at the very least, copy it to a spare flash drive or something. lolSo would it be a good idea to delete games and dlc from the system memory? My Xenoblade dlc is like 6 gigs... lol
I think that should help, yeahSo would it be a good idea to delete games and dlc from the system memory? My Xenoblade dlc is like 6 gigs... lol
It would not, it takes an entire image of the NAND. It's a good idea to completely format your sysNAND before you dump it, though - which you can't even do with public tools, you need to hack together some iosuhax code to make a dumper.I think that should help, yeah
If you don't know how to compile something, you should not be using this.what i suppose to do to let it work on wii u homebrew launcher??? (see the photo)
Well, considering you need a dump to even use redNAND...I have a 8GB Wii U. I'm guessing that's good? NAND dumping wise when it does become a thing.
Well, considering you need a dump to even use redNAND...
We're not 100% on whether 8GB consoles work.
what is compiling?It would not, it takes an entire image of the NAND. It's a good idea to completely format your sysNAND before you dump it, though - which you can't even do with public tools, you need to hack together some iosuhax code to make a dumper.
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If you don't know how to compile something, you should not be using this.
Don't touch redNAND or any kind of IOSU hacking with a ten foot pole.what is compiling?
I'll wait until a proper release is made, but I'd like to know right now how can we dump the NAND of the Wii U as fw,img and exactly how big is it?The forums doesnt have any access restrictions other than a simple puzzle , as i had issues with spambots , i made the puzzle wiiu relative and fairly simple.. if anyone has followed the wiiu's development over the years the puzzle is simple .
Anything found on the forums is a WIP as the twitter said .. until there is a link on twitter your using anything you find on the forums at your own risk..
The antispam measures sure does work weeding out all sorts of things dont they
the correct wiiu terms are :
the WiiU's MCM contains a CPU codenamed the espresso and a GPU codenamed Latte.
The OS running on the PPC in WiiU mode is codenamed Cafe.
The wiiu's security processor codenamed starbuck (by FoF iirc)
All the aboves coffee related codenames i guess inspired Chadderz to name his game modding tools Cafiine.
Simples.
DO NOT USE IT! it is not ready, and will more than likely brick your console if you don't even know how to compile it!what i suppose to do to let it work on wii u homebrew launcher??? (see the photo)
Converting source code to executable.what is compiling?
32GB + 1GB NAND. It images the entirety of both - free space included.I'll wait until a proper release is made, but I'd like to know right now how can we dump the NAND of the Wii U as fw,img and exactly how big is it?
I have the 32GB model.
It's running on my console right now, but the public code isn't enough. You need a NAND dumper. If you're not dumb, you can hack together one with the iosuhax code.Take a risk. Someone has to test this, please. They would soft release it if they didnt test it first.