Homebrew SNES9x for Old 3DS

sj33

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I just noticed the smdh i made last night is enterely fucked up (curse me for using another smdh as a base). I made a new smdh from scratch and this one works fine (title, description and author).
This still seems to show using the generic icon and information for
 

DeslotlCL

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This still seems to show using the generic icon and information for
The should still use the generic icon (since it is s port of snes9x i just used a icon of that emu) but the info should mention bubble2k16 and describe the app (at least it does for me when i see it on the hbl)
 

UltiNaruto

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Since it's not having a .cia and .3ds version, I made an unofficial build of those file types. I hope the banner and icon are allright (those aren't made by me I just googled them and applied them). I included both banner + icon (48x48 and 24x24) in case the owner wanna reuse them.

This unofficial build is slightly modified and has a config support for the rom path so you can put your roms somewhere else. An example file is included in the zip file.

EDIT : btw looks like roms crash and I don't know why. I'll try on original 3dsx build.
EDIT 2 : Umm OK looks like I messed up somewhere.
EDIT 3 : probably the citro3d version I use
EDIT 4 : btw do you plan on making the screen configurable (2x, stretched, original)?
 

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bubble2k16

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UltiNaruto, I'm using the libctru, but not any of the citro3d libraries.

Yes, I do plan to make the screen configurable to original, stretch to fill whole screen, or stretch to fit screen (maintain original ratio)

But I'm a little busy with Mode 7 now. So the screen stretching stuff will take a while.
 

UltiNaruto

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Last edited by UltiNaruto,

Mrchocobo29

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KJ1

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Is it possible to make some tweaks in this to stretch it to full screen, temporarily? It would be really awesome..
 

SG6000

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With enhancement chips and mode 7 not yet supported I think those games are probably a way off from being supported, if at all. Fingers crossed though.
 

Clector

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I think it shouldn"t be difficult to can change controller 1 to 2 and add maybe other controllers support, but a multiplayer will be something very difficult to do and even if it can be implemented it should affect the emualtor performance a lot.
 

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