D
Pivoting(or dash dancing as it's actually called) and wave dashing weren't glitches in Melee.Me too I hate that people think they're mr.hotshot for knowing what wave dashing is. Pivoting and wave dashing was a glitch that help players in melee. Doing it on smash 4 is dumb. I see people pivoting like crazy in smash 4 but still lose like god stop
Would anyone be able to point me in the direction of a voice modding tutorial? I can't seem to find any.
[EDIT] Also came across a strange problem: chiptune music playing at lightspeed and crashing the game.
Damn, I couldn't get it to work with fox. I must be missing something.I think I may have figured out how to make multiple soundbanks work simultaneously
I got the Smash Bayonetta and classic Bayonetta voicepacks to work at the same time.
I'm going to test it on a character that doesn't have multiple soundbanks already set up like Fox then report back here.
I've also been unable to add additional skin slots for dlc characters. I believe it's a EUR version issue as I haven't heard of any USA users having this issue.i tried to change the CSP of lucas, nothing changes, it works only with default characters...
BumpDoes anyone know if TS4M's Modpack works in 1.1.6?
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I've heard that Bayonetta is the only thing that doesn't work, but I've also seen others saying none of it works, anyone who's got it working can tell me if it can be done?
It's actually neither, it's a corner case of melee's physicsPivoting(or dash dancing as it's actually called) and wave dashing weren't glitches in Melee.
Dash dancing is possible in Melee and Smash 64 because the game allows you to interrupt the initial dash animation at any time with any other move including another dash. In Brawl and Sm4sh, you can still interrupt the initial dash animation, but only at the very beginning of the animation. Dash dancing is worthless as a technique in sm4sh and the only reason people do it is because it's fun to do.
Wave dashing is also not a glitch. It was very much programmed into the game and even has it's own subaction and animation that is only used when you directional air dodge into the ground.
It worked with Bayonetta because she can already load two voice files by default. My theory is that there's probably a file that tells the game that it needs to load more than one soundbank for a specific character. That would explain why even though we can add custom sounds per color slot the game only loads one of them if a different color slot is used that doesn't use the same soundbank. My guess it's that it's in the ui_sound_voice_chara_db.bin but I'm not very good with hex editing so I can't test this myself.Damn, I couldn't get it to work with fox. I must be missing something.
I got it to work with Bayonetta by changing the three bytes in the following picture to match the ones in the c01 voice soundbank.
Editing those bytes with fox yielded no results. The byte directly following "JUNK" and "BINF" appear to be set to very specific values for characters with more than one voice bank like Bayonetta and Bowser Jr., but editing those bytes just made Fox not play any voice clips at all.
I feel like I'm on the right track here, but I don't have much of an idea of what to do next and I feel like there's something else that needs to be edited for this to all work.
Delete the quotes, the parenthesis and the IDSP.This is fucking pissing me off beyond fucking belief. I'm trying to convert WAV to fucking NUS3BANK using this method http://pastebin.com/tkbEMP91. When i open up CMD and follow the instructions this happens! Is there something up in my folder or CMD? PLEASE HELP!