Hacking [Discussion] Smash WiiU Modding and Help Center

LuigiSmash220

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upload_2016-5-24_10-55-11-png.50508
Can someone help me get this color for hair material
I don't get how this works
0.000000,0.000000,0.000000,0.000000
 
Last edited by LuigiSmash220,

VGIII

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upload_2016-5-24_14-13-27.png

Anyone know how to fix this, i feel like it may be a python issue, but ive already uninstalled and reinstalled it.
 

RareKirby

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I really messed up my smash and ended up with 2 Doctor Marios
img




The smash intro doesn't play either. I also took shadow Mario out of koopajr model and got this
img
As you can see by the screenshot it worked 100% It was so cool he even clap on no contest. But I should of taken more screenshots because after that I ended up with this
img
Why did this happen? Like how come it only worked one time? Like sometimes it works fine again but not as perfect as first time. Why is that?
 
Last edited by RareKirby,

Blazingflare

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Me too I hate that people think they're mr.hotshot for knowing what wave dashing is. Pivoting and wave dashing was a glitch that help players in melee. Doing it on smash 4 is dumb. I see people pivoting like crazy in smash 4 but still lose like god stop
Pivoting(or dash dancing as it's actually called) and wave dashing weren't glitches in Melee.
Dash dancing is possible in Melee and Smash 64 because the game allows you to interrupt the initial dash animation at any time with any other move including another dash. In Brawl and Sm4sh, you can still interrupt the initial dash animation, but only at the very beginning of the animation. Dash dancing is worthless as a technique in sm4sh and the only reason people do it is because it's fun to do.
Wave dashing is also not a glitch. It was very much programmed into the game and even has it's own subaction and animation that is only used when you directional air dodge into the ground.
 

McMilla1228

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Would anyone be able to point me in the direction of a voice modding tutorial? I can't seem to find any.

[EDIT] Also came across a strange problem: chiptune music playing at lightspeed and crashing the game.

Just bumping this for visibility and a third Question. Where're the files for the boxing ring titles?
 

DakotaBonez

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So I'm trying to make some custom textures, but I keep getting an error from the command prompt, saying TexConv2 is not recognized as an internal or external command.
Where can we download TexConv2?

EDIT:
download the files here.
http://www.mediafire.com/download/cxv1na6ava81kc6/texconv2.zip
I think you just need to put TexConv2.exe, texUtils.dll and gfd.dll into the injectpack folder. After I did this the GTX to DDS batch file was able to do the conversion.
 
Last edited by DakotaBonez,

Chedder2

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I wasn't sure where to go to get this answered, but I have a problem in regards to dumping the game

I've been in the process of the dump, but it seems to be getting frozen at "snd_bgm_N12_DNM_KK_PeruNoUta.nusbank"

Does anyone have either
1) a copy of that file
2) a copy of the cont/sound/bgm folder

that they could upload so I can download it and ddd will skip over those files, hopefully preventing this error?
 

Blazingflare

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I think I may have figured out how to make multiple soundbanks work simultaneously :D
I got the Smash Bayonetta and classic Bayonetta voicepacks to work at the same time.
I'm going to test it on a character that doesn't have multiple soundbanks already set up like Fox then report back here.
 
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Blazingflare

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I think I may have figured out how to make multiple soundbanks work simultaneously :D
I got the Smash Bayonetta and classic Bayonetta voicepacks to work at the same time.
I'm going to test it on a character that doesn't have multiple soundbanks already set up like Fox then report back here.
Damn, I couldn't get it to work with fox. I must be missing something.
I got it to work with Bayonetta by changing the three bytes in the following picture to match the ones in the c01 voice soundbank.
c6e6e2d60d.png

Editing those bytes with fox yielded no results. The byte directly following "JUNK" and "BINF" appear to be set to very specific values for characters with more than one voice bank like Bayonetta and Bowser Jr., but editing those bytes just made Fox not play any voice clips at all.

I feel like I'm on the right track here, but I don't have much of an idea of what to do next and I feel like there's something else that needs to be edited for this to all work.
 
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GOT4N

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So I had the idea to download a costume pack, but it's not said if it's for EUR or USA, does it matter? Thanks (I think only the folder names change)
 

Pikachuk

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i'd like to create an announcer hack, hatsune miku announcer but i haven't vocaloid and miku, i search someone who has vocaloid and miku voicebank...
 

Revax

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i tried to change the CSP of lucas, nothing changes, it works only with default characters...
I've also been unable to add additional skin slots for dlc characters. I believe it's a EUR version issue as I haven't heard of any USA users having this issue.
 

Insdong

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Hey, I just edited my first textures, I put them in the same folder as model.nut and I opened EasyInject.bat, then I placed model.nut into the skin folder and put it back in Sm4shExplorer, but it isn't really working, I still have the old skin texture and not the new one, what could this be? I imagine it's a problem with EasyInject.bat since the model.nut doesn't seem to be changed at all.
 

EstPC13

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Does anyone know if TS4M's Modpack works in 1.1.6?

--------------------- MERGED ---------------------------


I've heard that Bayonetta is the only thing that doesn't work, but I've also seen others saying none of it works, anyone who's got it working can tell me if it can be done?
Bump

--------------------- MERGED ---------------------------

Pivoting(or dash dancing as it's actually called) and wave dashing weren't glitches in Melee.
Dash dancing is possible in Melee and Smash 64 because the game allows you to interrupt the initial dash animation at any time with any other move including another dash. In Brawl and Sm4sh, you can still interrupt the initial dash animation, but only at the very beginning of the animation. Dash dancing is worthless as a technique in sm4sh and the only reason people do it is because it's fun to do.
Wave dashing is also not a glitch. It was very much programmed into the game and even has it's own subaction and animation that is only used when you directional air dodge into the ground.
It's actually neither, it's a corner case of melee's physics
 

Kaguura

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Damn, I couldn't get it to work with fox. I must be missing something.
I got it to work with Bayonetta by changing the three bytes in the following picture to match the ones in the c01 voice soundbank.
c6e6e2d60d.png

Editing those bytes with fox yielded no results. The byte directly following "JUNK" and "BINF" appear to be set to very specific values for characters with more than one voice bank like Bayonetta and Bowser Jr., but editing those bytes just made Fox not play any voice clips at all.

I feel like I'm on the right track here, but I don't have much of an idea of what to do next and I feel like there's something else that needs to be edited for this to all work.
It worked with Bayonetta because she can already load two voice files by default. My theory is that there's probably a file that tells the game that it needs to load more than one soundbank for a specific character. That would explain why even though we can add custom sounds per color slot the game only loads one of them if a different color slot is used that doesn't use the same soundbank. My guess it's that it's in the ui_sound_voice_chara_db.bin but I'm not very good with hex editing so I can't test this myself.
 
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gridatttack

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is there a tutorial to load custom skin textures?

Reading a pastebin tutorial, it skipped that section because apparently it is more complicated than custom music.
 

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