Hacking [Discussion] Smash WiiU Modding and Help Center

xKaii

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I'm trying to undub the game the same way i put my custom music and it doesn't work. I do it with my legit copy (EUR) and using SDCafiine.

i extracted the files from the JPN version and replaced in the EUR version with Smash File Explorer. Build the mod and placing it in the SD card.

This is the path i used: 0005000E10145000\patch\data\fighter\kamui\sound

What am i doing wrong?

Btw, i'm in 5.5.1.
 

soneek

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I'm trying to undub the game the same way i put my custom music and it doesn't work. I do it with my legit copy (EUR) and using SDCafiine.

i extracted the files from the JPN version and replaced in the EUR version with Smash File Explorer. Build the mod and placing it in the SD card.

This is the path i used: 0005000E10145000\patch\data\fighter\kamui\sound

What am i doing wrong?

Btw, i'm in 5.5.1.

You still have to use the normal title ID for the folder, even for files that come from patches, so 0005000010145000, instead of 0005000E10145000.
 
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soniczx123

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You still have to use the normal title ID for the folder, even for files that come from patches, so 0005000010145000, instead of 0005000E10145000.

Which file do you need to edit to apply a voicebank to a specific costume and how do you edit it? Same goes for additional costume slots?
 

ZtaG

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I'm trying to put the undub files with my music, but i can't make the voices pack to work, even without my custom music. The path i'm using without the music is

0005000010144F00/sound
/patch
/movies

is there something wrong? im using 5.5.1, and the US Disc of Sm4sh and the game freezes at the startup screen, the problem seems to be the voices pack.
And what i have to do in order to use the undub hack with my custom music? Thanks :)
asd.PNG
 

CorBond57

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Anyone know what the path is for voicebanks?
i tried [titleid]/data/sound/vc but that's not correct apperently since it doesn't load them.

EDIT: actually i used titleid/sound/vc.
 
Last edited by CorBond57,

Pikachuk

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Anyone know what the path is for voicebanks?
i tried [titleid]/data/sound/vc but that's not correct apperently since it doesn't load them.
have you the us or pal version ?

--------------------- MERGED ---------------------------

i don't understant how the parameters work, someone could help me ? i'd like to rearrange the CSS
 

Pib

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i have two costumes for wario in their own costume slots, and when i use them alone, they work great! but if i use them together, they look identical, like this:

CVMQ8dn.png


what costume loads depends on the player order. if the blue one is first in line, they both turn blue.

i based both of these costumes on c01, the red biker. if i have one of these costumes in the same game with the red one, they both share the same costume. but any of the other biker costumes load their own texture.

so, this is obviously an issue with having used the same model.nut as a base. my question is, how can i fix this? i opened my model.nut in notepad++ and couldn't find c01 anywhere, and i don't know what to look for with a hex editor.
 

Pikachuk

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Dutch WiiU with the game running in English.
if the game is in english, it's
data(eu_en)>fighter>[fightername]>sound>
and here you can place your nus3bank

--------------------- MERGED ---------------------------

i have two costumes for wario in their own costume slots, and when i use them alone, they work great! but if i use them together, they look identical, like this:

CVMQ8dn.png


what costume loads depends on the player order. if the blue one is first in line, they both turn blue.

i based both of these costumes on c01, the red biker. if i have one of these costumes in the same game with the red one, they both share the same costume. but any of the other biker costumes load their own texture.

so, this is obviously an issue with having used the same model.nut as a base. my question is, how can i fix this? i opened my model.nut in notepad++ and couldn't find c01 anywhere, and i don't know what to look for with a hex editor.
i wonder how have you done to replace the image of battle portrait ?
 

CorBond57

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if the game is in english, it's
data(eu_en)>fighter>[fightername]>sound>
and here you can place your nus3bank

--------------------- MERGED ---------------------------


i wonder how have you done to replace the image of battle portrait ?
are the voice nusbanks named differently from the 3ds version? i put them where you described but the voices still don't get replaced.
 

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