Yeah but how do you even convert .wav or .mp3 files to .bfstm? Uwizard can't do it...
https://gbatemp.net/threads/release-brstm-bcstm-conversion-tool-beta.378702/
mp3 -> brstm -> bfstm
Yeah but how do you even convert .wav or .mp3 files to .bfstm? Uwizard can't do it...
So then, theoretically could we use this to inject padded rpx/rpl files in smash and somehow chainload loadiine to increase compatibility?This thread is specifically for Smash, not other games. It doesn't use the standard Nintendo specs for storing streams ("sound/stream/*.bfstm).
I've been looking into it. It's definitely possible, but there's still more unknowns to figure out. It might be a little while, but we're looking to add extra everything, not just music.
General Wii U music format is .bfstm, though a lot of games use something different.
Smash Bros. = IDSP stored inside NUS3 banks
Wonderful 101 & Bayonetta 2 = Wwise kinetic streams (haven't looked into too much yet)
Hyrule Warriors = 1 byte interleaved DSP ADPCM inside Tecmo Koei G1L header
Tropical Freeze = DDSP
Monter Hunter 3 Ultimate = DSPW
Go to the github of cafiine and read the read me, sd structure is different now5.5.1 please, I've been pulling my hair out all night for a solution.
Where is this? Do you have a link to it, I can't find it. (Sorry)Go to the github of cafiine and read the read me, sd structure is different now
https://github.com/wiiudev/SDCafiineWhere is this? Do you have a link to it, I can't find it. (Sorry)
https://github.com/wiiudev/SDCafiine
I don't really understand what it means by "you put it in SD:/0005000010144F00/ which maps to /content, so in TitleID would be /movies, /patch, etc".
I figured it out guys. (sd):\0005000010144F00\sound\bgm. Have fun.Same question here, i don't get where it says the new sd structure.
I figured it out guys. (sd):\0005000010144F00\sound\bgm. Have fun.