Well as of now i'll stick with VBAGX, since it's more Maintained and Developed as of Now.
Fair enough, as there are plenty of GB/C emulators that run full speed on the Wii, the GBA aspect is what's sorely needed and so far, I am very impressed. I assume though, the crackling audio will be fixed/adjusted in the near future? I mean speed-wise, this app is fantastic
Well as of now i'll stick with VBAGX, since it's more Maintained and Developed as of Now.
@zerofalcon thank you thank you thank you thank you!!!!
Just tested it and it runs great, ultra fast file browser, custom ratio and directories, wiimote buttons control, overlays and even .zip support
Oh, here i get 32ΜΒ GBA roms giving me a codedump (1.0.2 build). Does the 1.3.0. build load them?
Maybe i am doing something wrong on my part?
Which 32 mb roms did you tested? afaik 32 mb roms cant be loaded for the mgba core. By removing and adding some lines of code helps to make those 32 mb load somehow, but it is very unstable with lots of dsi code dumps.
Sorry to get your hopes up guys, i got confused with Fire Emblem size, which is 16MB only. 32MB games will not work.It does run great though.
Any of you care to share overlays / resolution / proper settings to get this running pixel perfect?
Well as of now i'll stick with VBAGX, since it's more Maintained and Developed as of Now.
How did you achieve that? I added -DDISABLE_THREADING to makefile, but no luck, which lines do you modify?
Ok no worries.
As for the config, i use custom RA 1.0.2. and my mGBA core settings are video: custom ratio of 480X320 and resolution of 640X480. Also, filter is set to point filtering (no bilinear smear). Since it draws only inside the custom ratio it essentially gives a "double strike" image and looks amazing.
As for overlays, i use one of those that i attach in this post.
From an emulation standoint, that's really good to know. From a gameplay standpoint, Mortal Kombat games on GBA suck so hard is not even funnyNice pics!
BTW the standalone mGBA recent updates fix a couple of games hat were broken before: MK Deadly Alliance and Konami Krazy Racers. Also, speed is even better now.
Can a more recent mGBA RA core be based on this newer build?
Where can I find the newer RA 1.3? The last nightly of mGBA seems to output a better resolution, and you can load BIOS!
Nice! Any chance of a 1.0.2 frontent "downport"?Latest Retroarch 1.3 official nightly for Wii, it seems they now added the mgba core up to date.
http://buildbot.libretro.com/nightly/nintendo/wii/
Nestopia & SNES9X NextmGBA is awesome D:
BTW I want to cut some fat, what core is recomended for NES, and SNES respectively?
Nice! Any chance of a 1.0.2 frontent "downport"?
That would be great, 1.3 still can't save custom resolutions.I'll update to the most recent commit of mGBA to work with RA 1.0.2, I need to setup a new devkit environment to compile everything again, Linux installation crashed last week