Homebrew [RetroArch] Nightly builds here!

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sj33

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Regardless of whether or not installing it does damage your SysNAND, there's no reason to not use an EmuNAND. The Gateway installer can create an EmuNAND for you even if you do not use Gateway, and rxTools can boot into it.
 
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xXDungeon_CrawlerXx

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Because I've already damage two of my emunand using different rarch cores. So, break your sysnand will be much easier, and much more difficult to restore.
I thought You can't brick your SysNAND if you're not installing anything to your SysNAND itself.
I installed all my Retroarch-stuff to SD Card, not into the NAND :wtf:
 
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Rarch cores seems can damage something like boot-module inside nand/emunand during a crash. In the last time my console just automatically turns off after trying to run emunand.
 

AmandaRose

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Don't think so.
I really don't know how Retroarch should affect the boot of the SysNAND.
Like I know, Retroarch doesn't have rights to modify the NAND itself (why should it have? There's no reason).
So basically the developer behind retroarch has said not to install to sysnand and Teampleb who is one of the most knowledgeable people on here has also said not to yet you won't take what they say onboard that makes zero sense. Enjoy your brick when it happens lol
 

ShadowOne333

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What are these Rarch cores that seem to be the hype these last days?
Are they any good? How superior are they from RetroArch's?
 

teampleb

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So basically the developer behind retroarch has said not to install to sysnand and Teampleb who is one of the most knowledgeable people on here has also said not too yet you won't take what they say onboard that makes zero sense. Enjoy your brick when it happens lol
Thanks for the complement, but that's not true though. Lol. Lots of people are smarter then me. @aliaspider seemed to think it was a bad idea though and he's pretty smart.
What are these Rarch cores that seem to be the hype these last days?
Are they any good? How superior are they from RetroArch's?
What the f**k did you just say?
 

TecXero

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If I would be so bold, what are the fundamentals involved when making emulation more efficient? Do you clean up the coding for backgrounds/objects/etc, or is
it magic that a magician cannot reveal?
Here's a simplified explanation.There's a couple of different ways but HLE is the way I'm most familiar with. Essentially, to get an emulator to a decent speed on hardware not powerful enough to just use LLE, HLE can be used. High Level Emulation skips code, only running every few lines to get an approximation. This is incredibly fast but will generally break most games, if not all. So you generally want to find a good balance, then from there impliment hacks, patches, and coding that tells the emulator what it needs to compensate for the skipped code. It's inaccurate, but approximate is close enough for most people.

I don't have as much experience coding emulators as others lurking around, so maybe someone can give you a better explanation.
 
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xXDungeon_CrawlerXx

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So basically the developer behind retroarch has said not to install to sysnand and Teampleb who is one of the most knowledgeable people on here has also said not to yet you won't take what they say onboard that makes zero sense. Enjoy your brick when it happens lol
Like I already said :P Never happened to me AND I've a Hardmod + Nand Backup ;)
If this will happen, I just connect my 3DS to my PC and use Win32DiskImager to restore my backup :P
 
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