Hacking [OLD] Loadiine backup loader for WiiU 5.3.2 ONLY (NO 5.4 NO 5.5!)

Arif

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Mario 3D world is just slow on loading. You need to wait a (long) while to get past the controller screen. For me it "crashes" on the title screen. The background music loads but
Okay now I'm getting Race attack failed. Which is I think progress from simply crashing. At least I don't have to restart the wii u to go to system settings.

No. Do I just open a bunch of tabs?

Yes, basically. It's hit and miss wether your browser will eventually go through the exploit.

Mario 3D world is just slow on loading. You need to wait a (long) while to get past the controller screen. For me it "crashes" on the title screen. The background music loads but the title screen doesn't come up.

Now it's just waiting for a way to back up your own discs until I can try more games. :)
 

golden45

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I have not SSBBU. What should I do?
Modify the code in order to use Mii Maker instead of Smash Bros. =) (but you'll have more problems with mii maker)
Or wait for another release that maybe will allow you to launch games with only mii maker (not a promise).
Or buy SSBU, it's a good game.

edit : SSBU eshop version seems to work from people comments
 
Last edited by golden45,

Arif

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Has anyone tried loading SSB with the update data copied into the content folder?
I'm going to try this tomorrow to see if I can save space on the NAND.
 

Korin

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You can either:
- open the payload532.html directly
- move the files so it looks like this:
www/kexploit/kexploit/payload532.html
www/kexploit/index.html
www/loadiine-532/loadiine/payload532.html
www/loadiine-532/index.html
The same goes for the www-for-server folders.
For some reason the default file structure in the zip doesn't work as the html redirects to a subfolder that's not there.
THANK YOU SO MUCH! I was driving myself crazy trying to figure out why I couldn't load dumpiine and your method REALLY helped a ton.
 

Maximilious

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Well I just got Loadiine set up and it works flawlessly! I have to say after reading all the complaint posts and "noz it's not n00b friendly!!", it you read the guides it very well tells you exactly what you need to do. It doesn't go into detail on what to do with your WUD files, but really, that's kind of self explanitory once you find them and couple them with Uwizard.

Bravo dev's, I know my wait wasn't as long as some others here in the community, but I'm sure you've made everyone very happy in the last week!!!
 

gohan123

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Is it somehow possible to dump wii u savegames from internal drive or might be possible with the exploits exists?
 

Korin

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If I dump my Super Smash Brothers 4 data that does have the Mewtwo DLC and sent it to someone without the Mewtwo DLC loaded it through Loadiine, would they get my DLC running with it?
Additionally, if I copied the _SAV folder of another Loadiine user, could I share my save file with them?
 

jurulz

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You can either:
- open the payload532.html directly
- move the files so it looks like this:
www/kexploit/kexploit/payload532.html
www/kexploit/index.html
www/loadiine-532/loadiine/payload532.html
www/loadiine-532/index.html
The same goes for the www-for-server folders.
For some reason the default file structure in the zip doesn't work as the html redirects to a subfolder that's not there.

There's an "error" in the redirection when the browser is validated for specific firmware version when using the Definitve Package

You need to edit all your index.html for loadiine and remove the entry loadiine/ and kexploit/

ex: in the folder: www-for-server/loadiine-532/

edit index.html

go to line 32 and replace: window.location = "loadiine/payload532.html"; by this: window.location = "payload532.html";

samething for the index.html in www-for-server/kexploit/

go to line 32 and replace: window.location = "kexploit/payload532.html"; by this: window.location = "payload532.html";

same pattern and fix for Dumpiine

This is my custom version with the addition of: Dumpiine, Loadiine server and the fix for the 404 error.

Download

Password is wiiu
 
Last edited by jurulz,

crisash

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What is needed to increase the compatibility of games ?, improved code?, it is SSB4 enough by itself, or is needed something more?
 

srbeen

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Is it somehow possible to dump wii u savegames from internal drive or might be possible with the exploits exists?

I asked the same question and was pointed to the program Cafiine, which can dump nearly anything from the consoles memory. I have no idea where to begin to look for game saves though, but its definitely the right direction. Golden45 said it was a simple modification of some loadiine code to handle it for us, too. I'd love for him to write a one-off program that can extract or inject all saves from SD to internal or vise-versa. Then that brings up the question of save hacking. I wonder if loadiine saves are encrypted to save-creation system or can be shared on any WiiU.

What is needed to increase the compatibility of games ?, improved code?, it is SSB4 enough by itself, or is needed something more?

Right now we are limited by the executable size of smash (overwrite its memory with smaller games code) as well as being limited to only running our own written code and dealing with the IOSU rules for loading. Smashs RPX is 20.4MB which is the biggest RPX/RPL data the WiiU will accept. Smash is insufficient in this regard. Nintendo encrypted not only the game discs, the bootloaders, the kernel environment, but as well their 'OS' dubbed IOSU that does all the handling of game loading and code execution. We can only feed it something and hope to get a result, ideally we'd be commanding it to do what we want regardless.

An IOSU exploit would basically kill loadiine and allow us to load every WUD file from a USB/network drive with 0 compatibility issues. We'd have ample space for even Mario Party 10s RPX/RPL space, and we could do even cooler things like rip our own games to SD/USB and make NAND backups. Aside from that I'm sure the rest of the WiiU keys would help, similar to how the PS3 scene blew up with the signing key fail. Loadiine is literally at the end of its payload, theres little room to add more things in to resolve per-game issues. Going forward we'll need to emulate the system firmware where we can modify more memory allocations (3DS EMUnand style) or an IOSU exploit to just do what we need to do, or a miracle game with a huge RPX size and USB and SD access... Golden45 has accomplished an incredible feat if you look at the featureset loadiine has along with the restrictions not having IOSU access creates. Its just shy of a miracle loadiine even does anything, much less work with 40+ games.
 

S-MAGS

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if you have doubt about buying super smash bros, you can choose whatever version (disc or eshop), loadiine works in both, i confirm that with a Wii U 8gb and the eshop version of SSB on a usb drive.
 

golden45

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I'd love for him to write a one-off program that can extract or inject all saves from SD to internal or vise-versa.
I'll take a look.

Loadiine is literally at the end of its payload, theres little room to add more things in to resolve per-game issues.
Yes but we can "easily" have more space by loading most of the code from the sd card.
For example : first time you launch mii maker, it retrieves the code from the sd card and installs the menu, the filesystem functions and patch the loader.
This way you can make a beautiful menu =) (still limited in code size but much bigger than what it is now).
We could even have game patches if needed.

What is needed to increase the compatibility of games ?, improved code?, it is SSB4 enough by itself, or is needed something more?
Basically, improve the code, correct bugs with rpl loading, find why game freeze and investigate.
The first thing to do is to do what I suggested just above by loading the code from sdcard.
Then add a lot of log functions.
 

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