Yup. Now I know it's just a matter of time. As least I don't have to keep turning the system off now.race attack failed is normal. i get that too. everyone does.
Yup. Now I know it's just a matter of time. As least I don't have to keep turning the system off now.race attack failed is normal. i get that too. everyone does.
Okay now I'm getting Race attack failed. Which is I think progress from simply crashing. At least I don't have to restart the wii u to go to system settings.
No. Do I just open a bunch of tabs?
Buy SSBUI have not SSBBU. What should I do?
I would like to use loadiine
Buy SSBUI have not SSBBU. What should I do?
I would like to use loadiine
Buy SSBU
Buy SSBU
EDIT: Identical Ninja'd
Confirmed, Super Smash Bros eshop version works too
I honestly haven't heard if anyone has used it with the eShop version. @golden45 ?From the eShop (spoofed) or the Disc?
Modify the code in order to use Mii Maker instead of Smash Bros. =) (but you'll have more problems with mii maker)I have not SSBBU. What should I do?
THANK YOU SO MUCH! I was driving myself crazy trying to figure out why I couldn't load dumpiine and your method REALLY helped a ton.You can either:
- open the payload532.html directly
- move the files so it looks like this:
www/kexploit/kexploit/payload532.html
www/kexploit/index.html
www/loadiine-532/loadiine/payload532.html
www/loadiine-532/index.html
The same goes for the www-for-server folders.
For some reason the default file structure in the zip doesn't work as the html redirects to a subfolder that's not there.
You can either:
- open the payload532.html directly
- move the files so it looks like this:
www/kexploit/kexploit/payload532.html
www/kexploit/index.html
www/loadiine-532/loadiine/payload532.html
www/loadiine-532/index.html
The same goes for the www-for-server folders.
For some reason the default file structure in the zip doesn't work as the html redirects to a subfolder that's not there.
Is it somehow possible to dump wii u savegames from internal drive or might be possible with the exploits exists?
What is needed to increase the compatibility of games ?, improved code?, it is SSB4 enough by itself, or is needed something more?
I'll take a look.I'd love for him to write a one-off program that can extract or inject all saves from SD to internal or vise-versa.
Yes but we can "easily" have more space by loading most of the code from the sd card.Loadiine is literally at the end of its payload, theres little room to add more things in to resolve per-game issues.
Basically, improve the code, correct bugs with rpl loading, find why game freeze and investigate.What is needed to increase the compatibility of games ?, improved code?, it is SSB4 enough by itself, or is needed something more?