Hacking Nintendont

pedro702

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Hi, could someone test the game Homeland with nintendont for me ? ( I don't have a wii or wii u atm, only GC).

This game is a japanese exclusive, but when you play the cd on pal/us gamecube or wii the ingame text and menus are heavily bugged so you need to play it on japanese cube/wii.

I am curious to know if there is the same issue when you start the game on WII U with nintendont ? (or even on wii).
it was tested long ago, nintendont is region free so if you dont force a language and leavue it on auto jap text works just fine.
 

Yohanov

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This game needed the japanese bios on gc/wii and was bugged with freeloader, so I wasn't sure if the text would not be scrambled even with a "region free" homebrew.

But cool if the game had already been tested, thank for you answer, when the BBA support will be added it will become way easier to play homeland online than right now so that's nice :)

edit : actually maybe not, if bba emulation only support LAN play and not online play, like the devolution bba emulation...
 
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pedro702

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This game needed the japanese bios on gc/wii and was bugged with freeloader, so I wasn't sure if the text would not be scrambled even with a "region free" homebrew.

But cool if the game had already been tested, thank for you answer, when the BBA support will be added it will become way easier to play homeland online than right now so that's nice :)

edit : actually maybe not, if bba emulation only support LAN play and not online play, like the devolution bba emulation...
nintendont does not support bba or moden emulation and its uncertain if it will ever be.
 

almmiron

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Any of you guys have tried PS2PSXE? I would love if it works like nintendont on wii. There is a huge difference in compatibility, and differently from nintendont, i'ts a emulator. I not understanding very much of the consoles hardware, but if nintendont team could find a way to redirect gamecube disc drive reading to usb reading, and make it works almost flawless, why not someone start looking into run ps1 on ps2 (slim usb or fat internal HDD)?. Is only a idea.

If someone knows, please tell me the thecnical differences in nintendont and ps2psxe.
 

comokepa

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you can already force progresive on most pal games on nintendont but you must also be lucky since you need to also force ntsc videomode or force pal60 becuase progressive isnt made for 50 hz

My impression was that Fix94 was stating the opposite: most of the times you will not be able to force progressive on PAL games (not even by also forcing NTSC too I guessed the idea was). See him stating that here and here. That which seemed reinforced to me by Wikipedia's page listing what PAL games support progressive output by booting them in NTSC, which comes down to a mere eight titles.

So which one is it?
 

comokepa

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A save game from the Japanese version of Wind Waker in a memory card 59 that I have is not recognized as valid when booting the disc or running the iso from USB with Nintendont. The game tells me, in Japanese, “The memory card in Slot A is damaged, so it is necessary to format it. Do you want to do so? Yes/No”.

If I boot the disc with Gecko instead (to bypass region lock as my Wii is PAL) the memory card and the save game it contains are recognized as valid and I can continue the game from where I left it.

If I extract the save game by backing up the MC59 with GCMM and then extracting the save game with Dolphin's memory card manager, and then I place it where Nintendont can find it as an emulated MC, it then recognizes it as valid too.

The MC does not contain any other save game.

Why does not Nintendont like the MC? Can I do something so that it does while preserving its contents, so that Nintendont reads the save game and is able to write new ones? I know I could format it and then reinsert the save game with Dolphin's memory card manager, but would the MC then require the game to be played with Nintendont from then on? I mean, since the game booted with Nintendont does not recognize the valid MC, would the game booted without Nintendont recognize as valid the MC formatted while the game was game booted with Nintendont?

I had rather use a MC for saves than my (somewhat flacky) USB HDD, and have it not be specific to Nintendont.
 

canadaboy25

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Hey guys I'm having some issues with Nintendont so I'm posting my issue with all the information asked for in the OP post.

Game :
All games - Most specifically Paper Mario: The Thousand Year Door
Describe Issue : All games will crash at random points in the game. It doesn't matter if the game is loading a new scene or just walking around in an area. When the game crashes the screen will freeze then after a couple of second and error message saying "an error has occurred please shut down and refer to the gamecube manual" pops up.
Region : USA
Wii/Wii U : Wii
Nintendont revision : Nintendont version 3.371 Firmware - 58.24.32
Last known working revision (if any) : Has never fully worked
Loader used (if any) with revision no. : Just loading Nintendont from the Homebrew Channel
SD/USB Pen/USB HDD : USB Pen
SD/USB Pen/USB HDD make, model, size, format & cluster size : EMCTEC s11 4GB FAT32 32K
ISO 1:1/compressed : ISO file has not been compressed be me so I assume it is 1:1
McEmu/Real Mem card and size : Emulated memory card - I haven't configured the size so it is the default 251 Memcard blocks with memcard multi turned off
Native on/off : Off
Controller used if Native off : PS4 Dualshock plugged into USB
Composite/Component/HDMI: Composite
Anything else you want to explain: Games will sometimes run for hours and not crash then other times will crash before getting into gameplay so it seems to be completely random.

Thanks for any help
 

ccfman2004

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Hey guys I'm having some issues with Nintendont so I'm posting my issue with all the information asked for in the OP post.

Game :
All games - Most specifically Paper Mario: The Thousand Year Door
Describe Issue : All games will crash at random points in the game. It doesn't matter if the game is loading a new scene or just walking around in an area. When the game crashes the screen will freeze then after a couple of second and error message saying "an error has occurred please shut down and refer to the gamecube manual" pops up.
Region : USA
Wii/Wii U : Wii
Nintendont revision : Nintendont version 3.371 Firmware - 58.24.32
Last known working revision (if any) : Has never fully worked
Loader used (if any) with revision no. : Just loading Nintendont from the Homebrew Channel
SD/USB Pen/USB HDD : USB Pen
SD/USB Pen/USB HDD make, model, size, format & cluster size : EMCTEC s11 4GB FAT32 32K
ISO 1:1/compressed : ISO file has not been compressed be me so I assume it is 1:1
McEmu/Real Mem card and size : Emulated memory card - I haven't configured the size so it is the default 251 Memcard blocks with memcard multi turned off
Native on/off : Off
Controller used if Native off : PS4 Dualshock plugged into USB
Composite/Component/HDMI: Composite
Anything else you want to explain: Games will sometimes run for hours and not crash then other times will crash before getting into gameplay so it seems to be completely random.

Thanks for any help
First I want to thank you for reading the Opening Post and including all this info.

What is the size of your ISOs? If they are not 1.35GB (Windows) or 1.46GB (Unix/Mac) then they are not 1:1 ISOs
 

FIX94

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If I boot the disc with Gecko instead (to bypass region lock as my Wii is PAL) the memory card and the save game it contains are recognized as valid and I can continue the game from where I left it.
gecko os does not properly set the japanese gamecube mode, that includes a different memory card mode as well which is the reason you get that error. So in nintendont you cant have both japanese and non-japanese saves on the memory card at the same time because we do actually set those modes for compatibility at all times.
 

ccfman2004

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gecko os does not properly set the japanese gamecube mode, that includes a different memory card mode as well which is the reason you get that error. So in nintendont you cant have both japanese and non-japanese saves on the memory card at the same time because we do actually set those modes for compatibility at all times.
He said that there was only one game save on the MC.
 

LuxerWap

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I need help. It's long so here we go:

First, I've downloaded Nintendont. Next, I placed the boot.dol file in the Nintendont folder from "apps".

sd/apps/Nintendont/boot.dol

Then, I made the "games" folder and added the iso files in their own folders and renamed them "game".

sd/games/Mario Party 7/game.iso

I started the emulator and it gave me this:

Failed to kenral NAND

I installed YAWMM, then downloaded NUSD. I use NUSD to download IOS58-64-v6176.wad and placed it in the "wad" folder.

sd/wad/IOS58-64-v6176.wad

Next, I downloaded DiosMios.wad and placed it in the "wad" folder.

sd/wad/DisMios_v2.2.wad

Okay, I opened YAWMM and I tried to use IOS249 (or something similar like that :/), but it did nothing. So I use the IOS version I have, searched the wad files, installed both of them, and when I exited the app, HBC was upside down.

...what?

I re-installed Homebrew and it updated from IOS58 to IOS61(I kinda forgot, but it did updated in the 60's). I launched Nintendont and it still gave me the same error, but when it returned back to HBC, it was just a black screen. It did the same when I try to launch other apps.

Can someone please tell me what I did wrong? I've been looking up at guide's at how the wad thing works and stuff and it took me almost 5 hours to figure out by myself, but looks like I need major help.

Thanks :)
 

DarkChili

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I need help. It's long so here we go:

Failed to kenral NAND

I installed YAWMM, then downloaded NUSD. I use NUSD to download IOS58-64-v6176.wad and placed it in the "wad" folder.

sd/wad/IOS58-64-v6176.wad

Next, I downloaded DiosMios.wad and placed it in the "wad" folder.

sd/wad/DisMios_v2.2.wad

Okay, I opened YAWMM and I tried to use IOS249 (or something similar like that :/), but it did nothing. So I use the IOS version I have, searched the wad files, installed both of them, and when I exited the app, HBC was upside down.

...what?

I re-installed Homebrew and it updated from IOS58 to IOS61(I kinda forgot, but it did updated in the 60's). I launched Nintendont and it still gave me the same error, but when it returned back to HBC, it was just a black screen. It did the same when I try to launch other apps.

Can someone please tell me what I did wrong? I've been looking up at guide's at how the wad thing works and stuff and it took me almost 5 hours to figure out by myself, but looks like I need major help.

Thanks :)

Here's what's up, when you change the IOS the HBC uses, it does shit. The fact that when you reinstalled the HBC after reinstalling IOS 58 and it uses 61 now means your IOS 58 isn't right so you need to get a better IOS 58 somehow, I don't know. Also you don't need dios mios for nintendont, you should reinstall an official mios. or not, I'm just one dude. Also if YAWMM doesn't work on your 249, you should reinstall the latest beta of d2x.
 

LuxerWap

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Here's what's up, when you change the IOS the HBC uses, it does shit. The fact that when you reinstalled the HBC after reinstalling IOS 58 and it uses 61 now means your IOS 58 isn't right so you need to get a better IOS 58 somehow, I don't know. Also you don't need dios mios for nintendont, you should reinstall an official mios. or not, I'm just one dude. Also if YAWMM doesn't work on your 249, you should reinstall the latest beta of d2x.
Here's what's up, when you change the IOS the HBC uses, it does shit. The fact that when you reinstalled the HBC after reinstalling IOS 58 and it uses 61 now means your IOS 58 isn't right so you need to get a better IOS 58 somehow, I don't know. Also you don't need dios mios for nintendont, you should reinstall an official mios. or not, I'm just one dude. Also if YAWMM doesn't work on your 249, you should reinstall the latest beta of d2x.
Here's what's up, when you change the IOS the HBC uses, it does shit. The fact that when you reinstalled the HBC after reinstalling IOS 58 and it uses 61 now means your IOS 58 isn't right so you need to get a better IOS 58 somehow, I don't know. Also you don't need dios mios for nintendont, you should reinstall an official mios. or not, I'm just one dude. Also if YAWMM doesn't work on your 249, you should reinstall the latest beta of d2x.

--------------------- MERGED ---------------------------

Sorry about the last post. Internet is wacky. But, it looks like I need to start over.
 

comokepa

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gecko os does not properly set the japanese gamecube mode, that includes a different memory card mode as well which is the reason you get that error. So in nintendont you cant have both japanese and non-japanese saves on the memory card at the same time because we do actually set those modes for compatibility at all times.
Oh… the save game was originally created by booting the disc with Gecko, so by what you are saying, the MC is probably indeed not right and in a format that is only valid for Gecko, while moving the save game to a MC formatted by booting the disc or iso with Nintendont (and only having that save in the MC, just like now) is what would give me a MC not dependent on Nintendont but working also in a JP Wii or JP GC with no Homebrew, right?
 

FIX94

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while moving the save game to a MC formatted by booting the disc or iso with Nintendont is what would give me a MC not dependent on Nintendont but working also in a JP Wii or JP GC with no Homebrew, right?
technically it should work out like that yes.
 

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