It's almost certainly not going to be coming any time soon. There's no known exploit.Any progress on kernel access for 2.1? I haven't seen anything, but maybe you guys know of something.
It's almost certainly not going to be coming any time soon. There's no known exploit.Any progress on kernel access for 2.1? I haven't seen anything, but maybe you guys know of something.
I think you are full of shit, for lots of reasons, but whatever.----
which ds do you have and if old 1 what firmware do you haveMy version is working for me
It's a well known fact that interpreters and non-JIT emulation is accurate but slower. Try running Dolphin on interpreter and software rendering. It'll be accurate as hell, but very very slow because it doesn't do any recompiling so that it can just 'run' code on the CPU. gpsp has an interpreter and dynrec core, and 2.1 can only use interpretation.I think you are full of shit, for lots of reasons, but whatever.
It's a well known fact that interpreters and non-JIT emulation is accurate but slower. Try running Dolphin on interpreter and software rendering. It'll be accurate as hell, but very very slow because it doesn't do any recompiling so that it can just 'run' code on the CPU. gpsp has an interpreter and dynrec core, and 2.1 can only use interpretation.
The PSP's gpSP uses JIT emulation and skips a lot of emulation (assuming you're using Kai's fork). It's very performance oriented but has poor compatibility. That's why back on my PSP I ran uo gpSP Kai (after Exophase left the project due to dramatic reasons) and, eventually, TempGBA4PSP. Kai for performance and TempGBA for compatibility. Pretty much Exophase did some impressive work and that's why people fork off of it a lot.How can psp be that fast and even tells you that dynarec is enabled in the settings?
The PSP's gpSP uses JIT emulation and skips a lot of emulation (assuming you're using Kai's fork). It's very performance oriented but has poor compatibility. That's why back on my PSP I ran uo gpSP Kai (after Exophase left the project due to dramatic reasons) and, eventually, TempGBA4PSP. Kai for performance and TempGBA for compatibility. Pretty much Exophase did some impressive work and that's why people fork off of it a lot.
To be honest I was kind of guessing at what your question was. The question still doesn't make much sense to me with "PSP" replaced with "gpSP". Sorry.Srry I forgot the G in PSP lol.
To be honest I was kind of guessing at what your question was. The question still doesn't make much sense to me with "PSP" replaced by "gpSP". Sorry.
The unofficial retroarch port of GPSP is almost perfect in terms of speed on new3ds and has a decent amount of fps in O3DS (but it doesn't have sound). In the settings, you can see that "Dynamic Recompiler" is enabled. What I'm asking is how is even that possible?
That would take a lot of work. Remember, a lot of those emulators were designed with a lot more power in mind. gpSP was designed for performance on a weaker system and is open source as well. That's why it tends to be forked for other lower end systems. I haven't poked at the source code for VBA-M, but I imagine it would be far too much work to try to port.Would it be possible to port VBA-M? I thought it was open source.
That would make a lot more sense and I'm surprised more people weren't suggesting this.There's a mGBA port on the way, apparently.
Gpsp is not for a weaked device it work fine on PSP and 3ds are more performant.
I asked mgba if they are making a port for 3ds. Maybe mgba will be better optimized than gpsp.Well, let's hope SOME working GBA emulator comes through soon.
Also, I'll be updating my files in a little while, so for those missing a working BIOS file and not having luck getting emulators to work, shoot me a message.
I looked into that and it's just a stub, it's still actually using an interpreter. I may move my dynrec work over to RetroArch just due to that having a cleaner setup (and a working menu, and maybe GPU acceleration? Might need to check on that one.) Would be better in the long run imo.The unofficial retroarch port of GPSP is almost perfect in terms of speed on new3ds and has a decent amount of fps in O3DS (but it doesn't have sound). In the settings, you can see that "Dynamic Recompiler" is enabled. What I'm asking is, how is that even possible?