I wasn't testing long, but game didn't crash on level 2....wow nice. does this have any fixes? like level 2 crash
I doesn't seem to crash. I spam portal buttons like crazy and the game is still working...when you shoot a portal to the top it crashes in older revisions is that fixed?
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The actual level doesn't crash its just when you shoot a portal up to the platform it does
I only tested that on New 3DS. It should work on Old 3DS too...nice man its fixed ill try your build thanks for your work spending time compiling a working build. also does this work for old3ds or new 3ds only?
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i only got a o3ds
Nah, because of last jumpdid you sucessfully complete level 2?
You're welcomeThanks my Polish friend in making a good build of portal3ds. I can play it now in 3ds mode instead of ds mode!
I compiled portal3DS today on my setup. I noticed, that cubes aren't showing up. I managed to fix it. Tested on IronHax (NinjaHax 2.1 beta I guess...)
I didn't change anything in code. I had to rename one file from "content" folder to make normal cubes (not companion) appear. If you want to get the code use git command:What did you changed in the code. I need to add jump and grab buttons(because i only have a 2ds). I would like t oedit my code and compile it myself
git clone https://github.com/smealum/portal3DS.git
Just use the controls.c file from my source for that. A and B can then be used for jumping and grabbing.What did you changed in the code. I need to add jump and grab buttons(because i only have a 2ds). I would like t oedit my code and compile it myself
If you want to make cubes appear rename storagecube.png to cube.png in content folder. You can do it after compiling too...Ok i still dont see the cubes in portal3ds if i compile it. Can someone pls compile it for me on linux(i use windows). Here is the controls.c
doesnt worked. I used your content folder, where the file already was named cube.png. And the name the file has to be is storagecube.png.If you want to make cubes appear rename storagecube.png to cube.png in content folder. You can do it after compiling too...
thanksIf you want to make cubes appear rename storagecube.png to cube.png in content folder. You can do it after compiling too...
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Also, here's the game compiled on Linux with your controls file.
Did you used make clear before make. The controls aren´t workingIf you want to make cubes appear rename storagecube.png to cube.png in content folder. You can do it after compiling too...
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Also, here's the game compiled on Linux with your controls file.
Changed this file to it's original name. Now every cube has companion cube texture....doesnt worked. I used your content folder, where the file already was named cube.png. And the name the file has to be is storagecube.png.
In portal3ds\source\game\cubes.c line 25 you can see that storagecube is the right name normaly.
Did you used make clear before make. The controls aren´t working
But, the cubes are working
hmmm strange...Changed this file to it's original name. Now every cube has companion cube texture....
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Yes I did.