Hacking Will we ever get a CFW that can launch *.3DS files?

nastys

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Maybe, it there were a port of make_cia and the other tools, it would be possible to create a homebrew to convert 3DS files to CIAs directly...
 
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I just wish the install process could be done on the PC end, installing my 10 CIA's took several hours :(
 
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VashTS

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maybe a CIA re-route would work?

like a shell of a CIA - routes in real time to .3ds file on the SD card.

idk im uninformed on this stuff so its just a guess.
 

V3NUS_M1NER

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maybe a CIA re-route would work?

like a shell of a CIA - routes in real time to .3ds file on the SD card.

idk im uninformed on this stuff so its just a guess.
That's somewhat like what I was talking about.

My idea (don't know if I explained it well enough in the OP)

Load up the 3DS ROM Loader (or CFW)
Select ROM

ROM replaces an installed CIA

Can launch CIA to play ROM
 

nastys

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That's somewhat like what I was talking about.

My idea (don't know if I explained it well enough in the OP)

Load up the 3DS ROM Loader (or CFW)
Select ROM

ROM replaces an installed CIA

Can launch CIA to play ROM
It would take 20 minutes just to load the game :(
 

AtlanticBit

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I have an idea how this could work. I won't make a PoC(useless for me, and no I don't use GW). See how emuNAND redirects sysNand data r/w to sd card. You could load only a single rom but still. Instead of EmuNAND the game card data at beggining of sd card and redirect game card slot data traffic to the SD.
 

KingOfHell

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I'm pretty sure I asked something similar to this on the 3dsdev IRC, and I was told it would not work. Don't quote me here, but I'm pretty sure it had to do with the transfer rate of the mediatype. (Gamecart/SD.) I remember something about the fact that it would attempt to be loaded directly in to RAM if something like this was attempted, and the RAM is obviously not big enough to house a full game.

Then again, my memory of what was said is foggy.
Or there's no legit non-piracy reason for loading a .3ds from the SD card and they told you that because PIRACY.
 
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Gadorach

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Considering ROMFS-redirection is a real thing that has been done, I don't see how it would be impossible to mount a ROMFS from SD with a custom driver. Difficult != Impossible. I also, however, doubt we'll see anything like this produced for a good long time, for the previous listed reasons.
 
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FR0ZN

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I'm pretty sure I asked something similar to this on the 3dsdev IRC, and I was told it would not work. Don't quote me here, but I'm pretty sure it had to do with the transfer rate of the mediatype. (Gamecart/SD.) I remember something about the fact that it would attempt to be loaded directly in to RAM if something like this was attempted, and the RAM is obviously not big enough to house a full game.

Then again, my memory of what was said is foggy.

This can't be correct if you consider that GW3DS also somehow just streams data from the .3ds file to the console. There should be a way to reroute that access to/from the SD card.
Just look at the PSP, it also handles ISOs with 2GB+ w/o problems ... a proper loader is whats realy needed here.
 

KingOfHell

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This can't be correct if you consider that GW3DS also somehow just streams data from the .3ds file to the console. There should be a way to reroute that access to/from the SD card.
Just look at the PSP, it also handles ISOs with 2GB+ w/o problems ... a proper loader is whats realy needed here.
I've been digging through gateway's 1.0 code to see what changes they had made to the firmware that allows their card to work, but ARM assembly and I don't get along so great yet.
 

gamesquest1

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I've been digging through gateway's 1.0 code to see what changes they had made to the firmware that allows their card to work, but ARM assembly and I don't get along so great yet.
a stab in the dark would just be patching how the cart authentication works and reworking it in their favor to only accept gateway cards as legit cards......in other words a completely different route than what you would require to redirect access to a file on the SD card
 

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