Hacking Phantasy Star Portable 2 Infinity - English Translation

Weyu

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Yeah, the PSO forum for the game seems to be pretty dead, but it's not surprising considering the age of the game and that its for a portable console, and that it never got a western release.
Don't worry though, we're making good progress.
 

xBladeM6x

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Yeah, the PSO forum for the game seems to be pretty dead.
Not to mention they're extremely ban happy when it comes to anything "unofficial" with any of the Phantasy Star games, so that probably contributes to it.

Don't worry though, we're making good progress.
Good to hear. I only wish I could get my hands on it sooner, mostly because I have been playing it a lot lately, and there's just a few things about the game I've been ignoring, (like my cluttered storage) because it's so much more difficult to sort through when you can't read it. Lol
 

danosaur192

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I'm glad to know that this project isn't dead, some projects like this mostly stop ^_^
I hope to hear updates for this patch, and to play the game. Good Luck! you guys have my full support, I have faith in you guys.
 

xBladeM6x

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That's because no one is playing the game except for translators showcasing the progress and if people are playing it its the unpatched version.
Also, me. It's my go-to game as of now. Lol.

Am I blind/just not paying attention, because I see people talking about playing the game, but can't find any download links for anything.
PPSSPP Emulator
Google Search "ROMs" I would link directly, but I'm not sure if that's allowed. Lol
 

hoshea

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Am I blind/just not paying attention, because I see people talking about playing the game, but can't find any download links for anything.

what links? english patch links?
of course you can't find it, the patch is under translation progress.

the game rom link?
well actually you can just download and play the demo for free if you want, just go to Phantasy Star Portable 2 infinity official page to download it or buy the full game (for Yen), or google it yourself.
 
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ineedPSP2i

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Hello, I've recently jumped back on the PS train after having stopped for around 2 years now! I remember having over 700 hours in PSP2 and was upset that Infinity never made it in English...until you guys came in! I would like to thank the group and everyone who has supported this project from the beginning! :)
I just have a few questions that hopefully the group members can answer, but if not, I understand.

1) Is there an estimated release date for this project? Its been almost a year since the OP was created, and thanks to Deviifoxs granting permission to his extensive guide, its not wild to expect that a lot of progress has been made since then. Is it crazy to expect it to be done before 2016?

2) Is the team handling the DLC missions, like Max Attack Infinity and trade missions? Or are we just getting the base game and then adding the untranslated DLC ourselves like what we did with PSP2?

3) Is the OP ever updated? The progress status has been the same for quite some time now unless that's where the project stands (excuse me for being rude, just wondering is all).

4) Once it does come out, will there be any way at all to invert the X/O into the English standard? Maybe through PPSSPP, but how about on just the PSP?

Thank you all once again for your dedication to this, you guys are incredible. :wub:
 

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Not a translator, but I've seen a lot so I can help:

1) None so far. Dunno if they will give us a guesstimate, but it's a project done out of free will, on their free time and for free. Anything is already far more than what we have, and I'll be very thankful. Also there's a lot than just translating, so while Devifoxx eased their burden, there's still a lot to do;

2) It's an afterthought for now. First the game, then the DLCs;

3) No, blame Jam :gun:

4) There was some plugins on PSP for it, but I never could make them work. On PPSSPP you can bind then at will, so no issue;

Just bookmark this like me. You might be very pleased someday.
 
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JamRules

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4) Once it does come out, will there be any way at all to invert the X/O into the English standard? Maybe through PPSSPP, but how about on just the PSP?

It's something I'm aware of but it's unlikely I will do it, too much hassle.

3) No, blame Jam :gun:

What!!!!!! :P


It is easy to change X and O programmatically. I can help with this, if needed.

Out of interest how would you do it?
I've done an injection before that just swaps the value for what button was pressed when reading out the game pad data.

I supposed I could go though every single button press but that's way too much work.
Unless they have already built something in to it to do the swap since there's a US version.
That or they might have programmed it as Confirm/Cancel instead of O/X
 
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Scorp

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I've done an injection before that just swaps the value for what button was pressed when reading out the game pad data.

I supposed I could go though every single button press but that's way too much work.
Unless they have already built something in to it to do the swap since there's a US version.
That or they might have programmed it as Confirm/Cancel instead of O/X

If do a common approach (and being lazy and not hacking into the defined game realisation) easy way is just after the sceCtrlReadBufferPositive (or whatever is used) do sort of this (assuming you have in a0 pressed buttons and will get in v0 swapped ones, or whatever one you want, I just wrote this from memory, so could be faulty, but you can get the idea):

andi v0,a0,0x6000
beq v0,0,return
beq v0,0x6000,return
xori v0,a0,0x6000

But, of course, best way would be to dig into the game realisation.

For example for game Ever17 there were possibility just to change one and/or values with other one and vice/versa and all went the way it should...
 
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ineedPSP2i

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Not a translator, but I've seen a lot so I can help:

1) None so far. Dunno if they will give us a guesstimate, but it's a project done out of free will, on their free time and for free. Anything is already far more than what we have, and I'll be very thankful. Also there's a lot than just translating, so while Devifoxx eased their burden, there's still a lot to do;

2) It's an afterthought for now. First the game, then the DLCs;

3) No, blame Jam :gun:

4) There was some plugins on PSP for it, but I never could make them work. On PPSSPP you can bind then at will, so no issue;

Just bookmark this like me. You might be very pleased someday.

So that sort of clears things up and is around my expectations. Good to know the progress is ahead of whats in the OP and I'm sure a guide out there explains the DLC missions like Max Attack or Gurhal Heroes if those don't make the cut. Very well then, all thats left is to just wait and to accept whatever we're handed. I have no problem with PPSSPP and a dualshock 4 controller, but having X/O switched on the actual PSP would just be a sweet bonus since I like playing in bed or on the bus. :P

Is there plans for a donation thing after its done? I don't think I stand alone when saying that others would donate some money as a token of thanks for making PSP2 Infinity English possible.
 

Fefo

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Found the plugin: Macrofire. Download it somewhere found on your seach engine of choice and tweak away. I remember it being just as hit-and-miss as RemoteJoy, but both works once you get it.
 

Fefo

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I find getting used to 'O' handling confirmation/action is quite easy. But maybe its just me.

It is, you'll just facepalm a little because of muscle memory. Just don't play both versions together unless you despise yourself.

Thanks Sony of America, I guess.
 

JamRules

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If do a common approach (and being lazy and not hacking into the defined game realisation) easy way is just after the sceCtrlReadBufferPositive (or whatever is used) do sort of this (assuming you have in a0 pressed buttons and will get in v0 swapped ones, or whatever one you want, I just wrote this from memory, so could be faulty, but you can get the idea):



But, of course, best way would be to dig into the game realisation.

For example for game Ever17 there were possibility just to change one and/or values with other one and vice/versa and all went the way it should...


Yeah that's how I did it before with the change after the buffer. It works and doesn't effect system menus which is good. Doesn't change the graphics of course so the display would look silly
 

Scorp

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Yeah that's how I did it before with the change after the buffer. It works and doesn't effect system menus which is good. Doesn't change the graphics of course so the display would look silly

What system menus? Graphics I believe exist also icon for X, so you can just change that. But have to do it everywhere...
 

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