Retro City Rampage dev appeals to Wii pirates for help achieving sales threshold

ieatpixels

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no dice, dev man.
you shouldn't have delayed the game so much, and shouldn't have released it exclusively for pc or whatever when it first released.
I was dying to play it on Wii but I had to wait for ages while everyone was playing it on other platforms. by the time it came out I lost interest and forgot about the game.
 

orcid

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Yes, I'm sure the whole 3-4% of users with modded systems (or rather, systems confirmed to be running Homebrew Channel) are at fault here, and not at all the fact that Wii users simply weren't interested in a game like this. For the love of God, even Call of Duty isn't doing so well on Nintendo platforms and that's a big budget game.
Wii users were interested in this game, but I think the percentage of modded systems is far higher within the target audience of this game. If you make shovelware there will be 3-4% of users with modded Wiis.
 

Another World

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I don't really have any interest for anything with "Retro" in the name.
Star Fox is old so it IS retro. It was new when it came out. It isn't a "retro style indie game" by any means.

judging something solely based on its name is pure ignorance. perhaps you should have just said you dislike modern Indie games made with pixel art. that at least would have been respectable.

-another world
 

wolf-snake

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is not that i pirated the game on the wii, it's just that i played the demo on the ps3 and i didn't like it at all so i ended up not buying it and not even pirated it
 

stanleyopar2000

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got it on the flash sale on PS3. I didn't even know it was available for WiiWare.

I found a 4shared link but there is just too much crap to try to report it for copyright infringement.

I really hope the developer gets his money...maybe we could see a sequel on Wii-U
 

Foxi4

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Regarding the developer's response:
Oh wow, this is actually cool - I would've never expected you to reach out to us like this. If you're reading this, cheers man! I'm glad that you've addressed my (and everybody else's) concerns regarding your original intent - matters are far clearer now. We all hope that the game reaches the sales threshold - it's unfair that such a thing even exists, you definitely deserve your hard-earned cash. We hope that a bit of front page coverage will raise awareness to your situation and we'll keep our fingers crossed! :yaywii:
 
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Issac

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I'm baffeled that a limitation like that even exists! Sadly I already bought it on Steam, and really don't have the extra $15 USD that the game actually cost in Sweden, at the moment :(
 

Covarr

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I already own this game on Steam, but I might give it another purchase just to help him hit his threshold.

Frankly, this is a rather scummy policy on Nintendo's part. I'm glad they've changed it on the Wii U and 3DS, but it sucks they won't afford that same opportunity to Wii indies retroactively.
 

tbb043

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1. I'm not blaming pirates for RCR not hitting the WiiWare threshold.
...
3. I'm well aware that most pirated copies of a game are not in fact lost sales.


Cool to see a dev acknowledge piracy in a much more rational fashion than usual. If I had a way to buy his game I would, but I just don't, sorry (and for the record, I've never played or downloaded this particular game illicitly). Good luck getting paid, and fuck Nintendo for making it this hard.
 

WiiCube_2013

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asking pirates to pay for something....yeah good luck with that :P

I tend to download music and series of what I plan to purchase, and if it seems to be worth it, then I'll go for it.

I'd be willing to buy "Sonic 4: The Complete Episodic Series" if Sega released on disc. I've got both episodes on the 360 but since I liked the music, graphics and somewhat the gameplay too, there's why I'd support it.
 

Silentsurvivor

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judging something solely based on its name is pure ignorance. perhaps you should have just said you dislike modern Indie games made with pixel art. that at least would have been respectable.

-another world

I know I have a bad habit of just saying incomplete sentences and assuming people will get what I'm talking about.

I love pixel art. I loved Shovel Knight for example. It just comes down to the fact that a game like Shovel Knight was marketed more about its gameplay and I knew what it played like just from reading a few articles around the web. RCR was marketed as "8-bit GTA" or something like that, that's what I assumed the game was like. They focus more on the fact that it's made to look like an NES game than it's actual gameplay. What does GTA style gameplay benefits from 8-bit graphics? I just don't see the point. We are seeing a flood of 8-bit styled games coming one after another and some just look really uninspiring to me, I don't know. But it's just my opinion. Not really important.
 
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aaronz77

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I've already purchased RCR on Steam and PSN. When the game was dirt cheap and probably free as a PS+ member. I'm not interested in buying a Wii port, as I imagine many people feel the same way. I'm still offended by these occasional developer tirades. I used to pirate 100% of everything when I was a kid. I think we all start out that way.... Just how it is.
 

Lemmy Koopa

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I've been burning to play RCR since it's early Grand Theftendo days. I only got it recently, a few years after it's release? In fact, I have 2 copies. Bought by friends and thrown my way, but bought none the less.
 
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