So, you used xdelta, right? Because I used PPF-O-Matic to patch Track 1.bin file (it was a different game though NBA JAM) and it didn't work.There's an article explaining Here.
So, you used xdelta, right? Because I used PPF-O-Matic to patch Track 1.bin file (it was a different game though NBA JAM) and it didn't work.There's an article explaining Here.
Can't remember how I did it. It was some years ago. Anyway, I know there are some places where you get the iso patched already, but I can't give any public info about it here, though.So, you used xdelta, right? Because I used PPF-O-Matic to patch Track 1.bin file (it was a different game though NBA JAM) and it didn't work.
I believe you can say what site it is, in this case cdromanceCan't remember how I did it. It was some years ago. Anyway, I know there are some places where you get the iso patched already, but I can't give any public info about it here, though.
This also happens on Duckstation, I think it's a game thing
Quote from xjsxjs197:
Recompiled a version using the old SoftGpu. If the occasional slow speed issue is resolved, the old Gpu will be added as an option
https://github.com/xjsxjs197/WiiSXRX_2022/tree/OldGpuOption
here he tried to add some things from the old P.E.Op.S. Soft GPU to the current GPU plugin, trying to fix the stuttering and occasional slow speed issues.
thanks.
Someone here already checked this issue with RE: DC on DuckStation (aka the most accurate PS1 emulator) and it happens the same thing here, so i guess its not an emulator issue, but something in the game, or how the actual PS1 behaves here at this part.Awesome! I just tested here and it fixed 2 of 3 issues I've reported!
- No stutterings in SOTN anymore! Works as fast as 2.4 and has the benefit of gaussian audio!
- No scaling issues in 240p (tested with Chrono Cross)!
The only issue that remains is that glitch in RE: DC.
This does indeed fix the frame pacing issues with 60fps NTSC games! although "Force NTSC" seems to do nothing now at least when I tried itcould you guys test this recompiled version of WiiStation compiled by @xjsxjs197 in the new branch oldGpuOption?
https://github.com/xjsxjs197/WiiSXRX_2022/tree/OldGpuOption
here he tried to add some things from the old P.E.Op.S. Soft GPU to the current GPU plugin, trying to fix the stuttering and occasional slow speed issues.
thanks.
I just tested RE: DC on three Retroarch psx cores on PC: pcsx-rearmed, beetle-psx and swanstation. None of them had that glitch.Someone here already checked this issue with RE: DC on DuckStation (aka the most accurate PS1 emulator) and it happens the same thing here, so i guess its not an emulator issue, but something in the game, or how the actual PS1 behaves here at this part.
PS: have you also tested the Force NTSC option with this new build?
However, it should be noted that it does not fix the bad uneven image scaling at 480p (e.g. SotN), unfortunately.- No scaling issues in 240p (tested with Chrono Cross)!
I'll tell the dev later that issue.I tested force NTSC and it is disabled.
The fps remains at 50 in pal games
Well this is strange.I just tested RE: DC on three Retroarch psx cores on PC: pcsx-rearmed, beetle-psx and swanstation. None of them had that glitch.
BTW, I only have ntsc games, never have used that option.
I don't consider that issue a big deal as the others he fixed. It's just an observation. It doesn't bother me and isn't a serious thing. Better for him to concentrate in more annoying/important issues.I'll tell the dev later that issue.
Post automatically merged:
Well this is strange.
For your information: Beetle PSX uses Interpreter by default.
Not sure which core uses SwanStation, but PCSX-ReARMed on PC even when uses Lightrec, it uses a very different GPU plugin, called NEON GPU by Exophase.
Better tell @xjsxjs197 that issue in https://github.com/xjsxjs197/WiiSXRX_2022/issues
no problem, althrough the Force NTSC option is broken here, but i told the dev the results of the community's test.Can confirm the annoying Frame-stutter seems gone, FINALLY, plus interpolated audio makes it sound fantastic, Thank you Fellas!
Oh man, i know it feels like i am a flip flopper, but tonight i went back and replay SoTN and, nope, stutter is back, in some areas at least, i dont know if its because its random now and because of old cfg files or just an anomaly with the wii mini (after all on my regular wii i had awful 19 pauses while playing)no problem, althrough the Force NTSC option is broken here, but i told the dev the results of the community's test.
I'm pretty sure the dev will add all the changes made in the new build to upstream.
is this an updated version of WiiStation or WiiSXRX because the name of the file attached is WiiSXRX?could you guys test this recompiled version of WiiStation compiled by @xjsxjs197 in the new branch oldGpuOption?
https://github.com/xjsxjs197/WiiSXRX_2022/tree/OldGpuOption
here he tried to add some things from the old P.E.Op.S. Soft GPU to the current GPU plugin, trying to fix the stuttering and occasional slow speed issues.
thanks.