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Hello, everyone. I am here today to post version 1.0 of my project, a save editor for the Nintendo Switch version of Digimon Story Cyber Sleuth: Complete Edition. This project was originally started by @Green Mii, who at one point abandoned the project, but with their blessing, I picked up where they left off, and now it is ready for an initial release! Here is a list of supported features, with more on the way:
Download on GitHub
Edit: Apparently, it needs to be said that this save editor only works 100% on the US version. As stated in this thread, the EU version has formatting differences that break saving save files, edited or not. I tested this by opening a copy of my test save data, edited my party to be the same as the EU sample, and saved the save file successfully. I edited the party of the EU sample to be the same as my test save data, and got an error upon saving. Then I opened up the EU save and test save in a hex editor and found differences in formatting of nicknames, in addition to formatting of stats (normally, in the US version, stats other than HP are capped at 999 in the data; this is not the case in the EU version, making playing with EU players online unfair. I would recommend not playing online competitively in this game for that very reason). All in all, this save editor only works on the US version. There is no way to make the EU version supported using the current programming language and build chain (Visual C#) due to how strings are handled and how the EU version formats them.
- Full party editing, including skills, stats, and the like. You could set every Digimon in your party to use 0 Party Memory if you wanted. Stats are limited to the displayable maximum for the base values, but more can be added using the bonus stats feature for each stay.
- Editing certain character data, like the character name, gender (Cyber sleuth only), money, rank, and CSP/Hacker Points. Inventory editing is planned for last, but I will desire a helper to implement it once the time comes.
- Coming in v2.0 - Editing DigiFarm Digimon and character Party Memory.
- Coming in v3.0 - Editing inventory, and fixing the pesky bug regarding equippable items (more on that below).
- Requestable but not currently planned - DigiBank editing, and an option to allow setting all Digimon's scan data to max on save.
- When giving an equipment item or accessory to a Digimon, it is impossible to remove it in-game due to their integration with the inventory data. This will be fixed in v3.0, and a temporary workaround is to remove or change it in the save editor every time.
Download on GitHub
Edit: Apparently, it needs to be said that this save editor only works 100% on the US version. As stated in this thread, the EU version has formatting differences that break saving save files, edited or not. I tested this by opening a copy of my test save data, edited my party to be the same as the EU sample, and saved the save file successfully. I edited the party of the EU sample to be the same as my test save data, and got an error upon saving. Then I opened up the EU save and test save in a hex editor and found differences in formatting of nicknames, in addition to formatting of stats (normally, in the US version, stats other than HP are capped at 999 in the data; this is not the case in the EU version, making playing with EU players online unfair. I would recommend not playing online competitively in this game for that very reason). All in all, this save editor only works on the US version. There is no way to make the EU version supported using the current programming language and build chain (Visual C#) due to how strings are handled and how the EU version formats them.
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Last edited by Maq47,