Recent content by Manurocker95

  1. Manurocker95

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    For the new method, you can alternatively use my fork: https://github.com/Manurocker95/Pokemon3DStoUnity that skips the null data for mons like Altaria and supports GLTF export so you can export them all in batch to any other game or render engine.
  2. Manurocker95

    Tutorial Export Pokémon Let's Go Trainer models and Rig them with Mixamo

    Please, keep on topic. This is not the place to ask for that.
  3. Manurocker95

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    You are asking for nintendogs support in Pokémon extraction tutorial. I don’t want to sound rude but you only had to read the title… 😅
  4. Manurocker95

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    That doesn't look like a real Pokémon model. What game are you using? It looks like Super Smash Bros Shiba Inu from NintenDogs. This thread and tutorial is only meant for Pokémon models from official 3DS Pokémon games (X/Y/Omega Ruby/Alpha Sapphire/Sun/Moon/Ultra Sun/Ultra Moon) as the title states.
  5. Manurocker95

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    Particle systems are made in-engine so you will only find the textures
  6. Manurocker95

    Anbernic announces launch date for the RG405V retro handheld

    No T618 console runs Cube games "fine". Most of them will more or less work but you can see many benchmarks on YT where games like Mario Sunshine, Pokémon Colosseum and many others stay at 21-24fps with huge drops... At this point I would get a 405M rather than the vertical version. It's more...
  7. Manurocker95

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    It is! ;) if you are using URP the process should be straight forward. For more support, join the discord as it will be way faster than here. 1693480240 Btw, small note that I'm gonna add to OP: URP is more or less no longer mandatory for using 3DS2Unity. 2021.2 and above support Shader Graph...
  8. Manurocker95

    Hacking RELEASE Lockpick_RCM payload - Official Thread

    you just need to load it via tegraRCM like any other payload, there's nothing to tap (?)
  9. Manurocker95

    Homebrew Question Trouble building for Swich with Unity3D

    Welp, I got the official SDK afterwards. And btw, SDK 15 is for unity 2022+, Unity 2021.3 keeps 14.3. The best way to keep 2019 working just fine is patching authoring tools.
  10. Manurocker95

    Homebrew Question Trouble building for Swich with Unity3D

    You could ask Nintendo for the official SDK and you won't face issues if you obtain it (?)
  11. Manurocker95

    Homebrew Question Trouble building for Swich with Unity3D

    In fact, 2021.3.18 LTS uses SDK 14.3, and the Nintendo Dev interface displays incompatibilities with above versions
  12. Manurocker95

    Apple [RELEASE + TUTORIAL] Giovanni - GBC Emulator for Apple Watch

    plug your phone to the mac computer, open the xcode project and compile it with the phone as target. The iphone will install the watchkit app automatically.
  13. Manurocker95

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    As stated in this post, you need the Source tools from Valve which as you state is currently down. You can try with this alternative instead: https://github.com/bonjorno7/SourceOps
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