Recent content by gyaratoast

  1. gyaratoast

    Homebrew [WIP] pokeCalcNTR - IV and Nature Overlay Plugin For Sun and Moon

    @RustInPeace the only thing i could figure would be for naming event pokemon, don't think you need SID abuse for that though.
  2. gyaratoast

    Homebrew pokeCalcNTR for Gen 6 - The RNG Tool Suite for the 3ds

    @Shady Guy Jose Thanks for clearing that up!
  3. gyaratoast

    Homebrew pokeCalcNTR for Gen 6 - The RNG Tool Suite for the 3ds

    Sorry if I Sound dumb, but I still don't understand what "the grid" is
  4. gyaratoast

    Homebrew [WIP] pokeCalcNTR - IV and Nature Overlay Plugin For Sun and Moon

    these teases though T-T so jealous
  5. gyaratoast

    Homebrew [WIP] pokeCalcNTR - IV and Nature Overlay Plugin For Sun and Moon

    Sorry, Just to confirm, Poke calc NTR works with the newest software update? (Running Luma)
  6. gyaratoast

    Homebrew [WIP] pokeCalcNTR - IV and Nature Overlay Plugin For Sun and Moon

    The best suggestion I can make is keep exiting out of the game and try again. Thats the only way to get better frames I'm Afraid, but type: null advances pretty fast it doesn't take too long to get to the millions iirc
  7. gyaratoast

    Homebrew [WIP] pokeCalcNTR - IV and Nature Overlay Plugin For Sun and Moon

    If anyone Has a JPN system and needs a serial code I have a couple of extras
  8. gyaratoast

    Homebrew [WIP] pokeCalcNTR - IV and Nature Overlay Plugin For Sun and Moon

    Yes, I only just started the game and am In the very first pokemon center you can get to
  9. gyaratoast

    Homebrew [WIP] pokeCalcNTR - IV and Nature Overlay Plugin For Sun and Moon

    I followed the guide you published march 3rd used the timeline method and still getting incorrect spreads, unsure if this is due to me running the most recent version of the encounter RNG tool (1.08), but as I said before I was having the same problem with cosmog while running 1.06 so i'm not...
  10. gyaratoast

    Homebrew [WIP] pokeCalcNTR - IV and Nature Overlay Plugin For Sun and Moon

    Sorry if it's a dumb question but this has been a reoccurring error for me for both Cosmog and now the tapu Koko event, I am hitting the correct frame but not obtaining the spread that was displayed on the rng tool? on frame 20644 according to the RNG tool i was supposed to obtain...
  11. gyaratoast

    Homebrew [WIP] pokeCalcNTR - IV and Nature Overlay Plugin For Sun and Moon

    Just a heads up, The shiny tapu-koko is nature locked to timid
  12. gyaratoast

    Homebrew [WIP] pokeCalcNTR - IV and Nature Overlay Plugin For Sun and Moon

    what i've done in the past is exit the game and attempt to get a close frame by getting a different initial frame. it worked for magearna and Type: Null
  13. gyaratoast

    Homebrew [WIP] pokeCalcNTR - IV and Nature Overlay Plugin For Sun and Moon

    I did! i just went too fast to land my frame correctly, too over-excited to get it i guess :D
  14. gyaratoast

    Homebrew [WIP] pokeCalcNTR - IV and Nature Overlay Plugin For Sun and Moon

    After about 2 hours of failing the mediocre ones. Finally i landed right what i needed and she's perfect!:wub:
General chit-chat
Help Users
  • Xdqwerty @ Xdqwerty:
    good night
  • BakerMan @ BakerMan:
    as to you
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
    trying to restore emunand rn but it's taking ages... (also when I finished the first time hekate decided to delete all my fucking files :wacko:)
    Karma177 @ Karma177: do y'all think having an sd card that has a write speed of 700kb/s is a bad idea? trying to...