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Tanks
post Nov 12 2009, 08:24 AM
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This post has been edited by Tanks: Nov 12 2009, 08:26 AM
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xzxero
post Nov 12 2009, 08:26 AM
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QUOTE(Tanks @ Nov 12 2009, 12:24 AM) *

a video no one can see biggrin.gif

edit: you edited it!

agree with icpmattj

This post has been edited by xzxero: Nov 12 2009, 08:32 AM
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icpmattj
post Nov 12 2009, 08:29 AM
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And the point of this post is?


Mod please delete
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Tanks
post Nov 12 2009, 12:14 PM
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I didn't think you idiots would actually need to see text to understand what was going on there. I urge you to watch the video again simply because any sane human with the memory of the average man who has played NSMBWii before will be able to pick it out the very moment the level loads. (You guys seriously aren't that fun to surprise... It's like I have to tell you what your birthday gift is when the damn thing is sitting in front of you ready to be opened...)

This post has been edited by Tanks: Nov 12 2009, 12:15 PM
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Rockym
post Nov 12 2009, 12:20 PM
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I don't get what the TC is talking about either and he insults us because we don't get it, nice. I agree with the others, delete this post.
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technosexual
post Nov 12 2009, 12:28 PM
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its a remake of the first level of smb1, so what?
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0M39A
post Nov 12 2009, 01:14 PM
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its a very slow laggy video of a remade mario level 1... whats so exciting about that? how is it related to wii hacking at all?
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mousex
post Nov 12 2009, 01:29 PM
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Maybe he wants to show that he's able to play the game and he missed that this is possible since days.
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Cuber
post Nov 12 2009, 01:40 PM
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So it's a level hack then? To be made like the first Mario bros level. ohmy.gif
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giantpune
post Nov 12 2009, 01:43 PM
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i can see what the fuss is about. the ability to make custom levels means that you wont get bored with the game as fast. after you get tired of the official levels, you can load up a remake of the original mario games and play them all over, but in co-op. if this can be done without the lag it would be great.

also i think it will be able to use the same type of code that brawl+ uses to redirect the wii to the sd card instead of the game iso and you will be able to load custom levels while playing a untouched iso of the game.
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Bladexdsl
post Nov 12 2009, 01:45 PM
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Well, what do we have here?...A pointless thread! what about it? besides it very laggy omg is that how you have to play it laugh.gif BFG

This post has been edited by Bladexdsl: Nov 12 2009, 01:50 PM
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Cuber
post Nov 12 2009, 02:08 PM
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It's shocking almost no one can see the point.. really.

Maybe you should explain more in the first post.
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Treeki
post Nov 12 2009, 06:12 PM
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The lag is because it's running in Dolphin and also being recorded at the same time. Hacked levels will run perfectly on a real Wii, or in a fast enough emulator.
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Sonicandtails
post Nov 12 2009, 07:30 PM
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QUOTE(giantpune @ Nov 12 2009, 09:43 AM) *
also i think it will be able to use the same type of code that brawl+ uses to redirect the wii to the sd card instead of the game iso and you will be able to load custom levels while playing a untouched iso of the game.

I can say that loading off the SD card is either impossible or will require a miracle. The way Brawl hacking uses codes is through the already accessible SD card code (Built in to Brawl). NSMBWii doesn't seem to access the SD card for anything so it would take a programming miracle.

This post has been edited by Sonicandtails: Nov 12 2009, 07:32 PM
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WiiPower
post Nov 12 2009, 07:36 PM
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QUOTE(Sonicandtails @ Nov 12 2009, 08:30 PM) *
QUOTE(giantpune @ Nov 12 2009, 09:43 AM) *
also i think it will be able to use the same type of code that brawl+ uses to redirect the wii to the sd card instead of the game iso and you will be able to load custom levels while playing a untouched iso of the game.

I can say that loading off the SD card is either impossible or will require a miracle. The way Brawl hacking uses codes is through the already accessible SD card code (Built in to Brawl). NSMBWii doesn't seem to access the SD card for anything so it would take a programming miracle.


Well it depends how big levels are. And how much the game actually uses. It's possible the game does not use the full memory and Gecko OS can just the custom levels into the unused memory before loading.
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