I can say that loading off the SD card is either impossible or will require a miracle. The way Brawl hacking uses codes is through the already accessible SD card code (Built in to Brawl). NSMBWii doesn't seem to access the SD card for anything so it would take a programming miracle.giantpune said:also i think it will be able to use the same type of code that brawl+ uses to redirect the wii to the sd card instead of the game iso and you will be able to load custom levels while playing a untouched iso of the game.
Sonicandtails said:I can say that loading off the SD card is either impossible or will require a miracle. The way Brawl hacking uses codes is through the already accessible SD card code (Built in to Brawl). NSMBWii doesn't seem to access the SD card for anything so it would take a programming miracle.giantpune said:also i think it will be able to use the same type of code that brawl+ uses to redirect the wii to the sd card instead of the game iso and you will be able to load custom levels while playing a untouched iso of the game.
GeckoOS does not load custom content, a cheat specific to the game is what does it. I'm very much in to the Brawl hacking scene, and I've already spoke with Dantarion (Big Brawl hacker as of late) about loading levels with NSMBWii as I'm involved with this project. He made it very clear that unless NSMBWii has some kind of call for the SD card to load files, then we more then likely won't be able to use the SD to load levels. Sucks, but who knows, maybe something amazing will happen.WiiPower said:Sonicandtails said:I can say that loading off the SD card is either impossible or will require a miracle. The way Brawl hacking uses codes is through the already accessible SD card code (Built in to Brawl). NSMBWii doesn't seem to access the SD card for anything so it would take a programming miracle.giantpune said:also i think it will be able to use the same type of code that brawl+ uses to redirect the wii to the sd card instead of the game iso and you will be able to load custom levels while playing a untouched iso of the game.
Well it depends how big levels are. And how much the game actually uses. It's possible the game does not use the full memory and Gecko OS can just the custom levels into the unused memory before loading.
Sonicandtails said:I can say that loading off the SD card is either impossible or will require a miracle.