@straylize
You may not have gotten the intent of my comment, as in no way was to diminish the project's effort, or show bad faith against it (I know very well the project is feasible, as evidenced by posts from myself on this same board). On the contrary, I think it's fair for the gamers to know what to expect.
In some of the screenshots you shared it's visible how the original texture is behind an overlay. The one that you posted is indeed the case. Some of the original textures are already in English, as the game would have them. Other in Japanese. It's perhaps clearer here:
Notice the original low-res "CRITICAL HIT" texture, behind the edited one. Such high resolution graphics make no sense in the context of the game's engine, and hardware limitations of the original platforms.
Now if you tell me: "We didn't explicitly used a video editing software, but rather we used PPSSPP's texture memory injection features, so people can enjoy it better when using that specific setup". Then great, but my point essentially still stands, for the same fundamental reasons. Notice the following points:
1 - The game can be played on PS2, PSP, PSV/PSTV (using PSP's BC), PS3 (either by using a BC console with the PS2 version, or CFW/HEN/HAN for both the PS2 and PSP versions) and PPSSPP. These are platforms that many users waiting for your project rely on. Besides PPSSPP, which other will look as shown in the teaser? In my case, I've been clearing my PSP backlog on my PS3 HEN, where this game is perfecly playable in both internaly upscaled HD and stereoscopic 3D (if that makes any sense in this game, which I haven't tested). So, will the gameplay shown in this teaser be any similar to the experience I'll get from the projecton my setup?
2 - Related to the previous point, if this is a texture injection edit, not even PPSSPP will ever look like that, unless you carry over the corresponding texture pack. This might not be known, or dissappoint some players. There is nothing wrong with texture injection projects, but they are always presented as such. And this brings me to my next point:
3 - I hope you understand that resorting to a platform specific trick (like texture injection would be) is the best way to generate doubts about your project XD. For instance, if it's technically achievable, why using injected textures when reinserted ones can be used intead, looking as the engine intends?
* Because they look better...?
* Because the project didn't find a way to reinsert these, effectively affecting other platforms...?
Can you see the doubts? Don't get me wrong, I'm not accusing anyone of anything, just asking to please give fair expectations.
if on the other hand, there is some super-hardcore ASM reprogramming here to archieve that result only given the game's ISO... then by all means, I'd be the first one to like to hear about it. But again, given my experience with this engine, and the original platforms, it really seems to me that the trailer is kind of stretching expectation either by video edition or real time external hacks.
But hey, that's the good things of these forums, one can talk technically
Thanks and regards,
~Sky