Hacking Injected SNES VC's: Can't get past the "Press Start"

Zorg07

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Hello friends, injecting these games is already possible, using these patches and applying them to the rom, these were made so that certain games run well on a SNES Classic Mini that use the CANOE emulator, however it is also compatible to run on the emulator Wii VC, some games that I have tried making it workable in WAD and I correct some errors are:

- Terranigma (Black screen no longer appears when pressing star on title screen + patch to NTSC)
- Illusion of Gaia (Black screen no longer appears when pressing star on title screen)
- Illusion of Time (Black screen no longer appears when pressing star on title screen + patch to NTSC)
- Rendering Ranger R2 (black screen no longer appears when loading)
- Targa (black screen no longer appears when loading + patch to NTSC)
- Nosferatu (no glitches and does not freeze at a certain point)
-
Batam - Revenge of the Joker (black screen no longer appears when loading)
- Rock N' Roll Racing (correct graphic errors)
- Uniracers (correct graphic errors)
- Top Gear 2 (no longer freezes when playing two-player)
- Dragon Ball Z Hyper Dimension (When loading, black screen no longer appears and works only if injected into Kirby Super Star ue to the use of the SA1 chip (compress rom to LZH8 format), but it runs somewhat slow)
- Super Bomberman Panic Bomber World (When loading, black screen no longer appears and works only if injected into Kirby Super Star due to the use of the SA1 chip (compress rom to LZH8 format), but it runs somewhat slow)
- Power Rangers Zeo: Battle Racers (When loading, black screen no longer appears and works only if injected into Kirby Super Star due to the use of the SA1 chip (compress rom to LZH8 format), but it runs somewhat slow)

Link of the patches: https://docs.google.com/spreadsheet...TFU7zbhWZ2X2Lr5RQS9Be9waimCn5_jODh15JTTBDHac#
 
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SaulFabre

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Hello friends, injecting these games is already possible, using these patches and applying them to the rom, these were made so that certain games run well on a SNES Classic Mini that use the CANOE emulator, however it is also compatible to run on the emulator Wii VC, some games that I have tried making it workable in WAD and I correct some errors are:

- Terranigma (Black screen no longer appears when pressing star on title screen + patch to NTSC)
- Illusion of Gaia (Black screen no longer appears when pressing star on title screen)
- Illusion of Time (Black screen no longer appears when pressing star on title screen + patch to NTSC)
- Rendering Ranger R2 (black screen no longer appears when loading)
- Targa (black screen no longer appears when loading)
- Nosferatu (no glitches and does not freeze at a certain point)
- Rock N' Roll Racing (correct graphic errors)
- Uniracers (correct graphic errors)
- Top Gear 2 (no longer freezes when playing two-player)
- Dragon Ball Z Hyper Dimension (When loading, black screen no longer appears and works only if injected into Kirby Super Star (compress rom to LZ77 format), but it runs somewhat slow)
- Super Bomberman Panic Bomber World (When loading, black screen no longer appears and works only if injected into Kirby Super Star due to the use of the SA1 chip (compress rom to LZ77 format), but it runs somewhat slow)
- Power Rangers Zeo: Battle Racers (When loading, black screen no longer appears and works only if injected into Kirby Super Star due to the use of the SA1 chip (compress rom to LZ77 format), but it runs somewhat slow)

Link of the patches: https://docs.google.com/spreadsheet...TFU7zbhWZ2X2Lr5RQS9Be9waimCn5_jODh15JTTBDHac#
Good contributions @Zorg1996, but "Kirby Super Star" WAD uses LZH8 compression instead of LZ77 compression, do not confuse LZH8 compression with LZ77 compression, they're not the same.
But with those patches, I got working successfully Super Bomberman: Panic Bomber World, Power Rangers Zeo: Battle Racers, Uniracers and Top Gear 2. Soon I will inject Nosferatu, DBZ Hyper Dimension and Rock 'n Roll Racing. :D
 
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Zorg07

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Good contributions @Zorg1996, but "Kirby Super Star" WAD uses LZH8 compression instead of LZ77 compression, do not confuse LZH8 compression with LZ77 compression, they're not the same.
But with those patches, I got working successfully Super Bomberman: Panic Bomber World, Power Rangers Zeo: Battle Racers, Uniracers and Top Gear 2. Soon I will inject Nosferatu, DBZ Hyper Dimension and Rock 'n Roll Racing. :D
Thanks @SaulFabre , if you're right I had a confusion, if LZH8 compression should be used.
 
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SaulFabre

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Thanks @SaulFabre , if you're right I had a confusion, if LZH8 compression should be used.
Yes, LZH8 compression MUST be used when injecting in Kirby Super Star WAD (LZH8JCCE.rom file).
Greetings :D
EDIT: I repeat, DO NOT CONFUSE LZH8 Compression with LZ77 Compression, THEY'RE NOT THE SAME. If you attempt to use LZ77 Compression in WADs that use LZH8 compression, it will crash after the Classic Controller screen.
 
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