About SM64 - you need first to block texture swapping and configure hooks for each game.I’m really hoping for a 60fps patch for Sunshine. Also seeing that SM64 snd Sunshine are both emulated, would it be possible to inject roms like it is for SNES Online? That would be fucking awesome.
About SM64 - you need first to block texture swapping and configure hooks for each game.
isn't galaxy already 60 fps on wii? then this game should be 60 already.Any chance of 60FPS, For Sunshine and Galaxy?
This is rom hacks domain. I'm not into this madness.Any chance of 60FPS, For Sunshine and Galaxy?
Yeah, Galaxy is 60fps ... Sunshine is not.isn't galaxy already 60 fps on wii? then this game should be 60 already.
I heard that CPU OC to 1581 fixes many issues.Sunshine seems to have some frameskipping issues. It's 30fps, but it's not smooth at all.
My cpu was 1785 when I played it.I
I heard that CPU OC to 1581 fixes many issues.
Isn't Galaxy 720p portable and 1080p docked? I heard there is dynamic res, but that can be fixed with OC, probably.Downclocked my switch to
cpu 612
GPU 153
mem 665
And the Mario Galaxy stills manages to run at full speed, this is some emulation magic right there.
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Also wondering if the resolution can be increased since there is there is a config file that says,
"Gpu" :
{
"Console" :
{
"Upscale" : 3
},
"Handheld" :
{
"Upscale" : 2
}
Sunshine - hash check, any rom modification = crashThere's 60 fps mods for Sunshine on Dolphin and Nintendont for Wii, it's only a matter of time someone releases a 60 fps mod for this version considering it's still not even officially released until tomorrow.
You can't build emulator based on that without tremendous work. Easier will be to repack 3D Stars to just launch Mario Sunshine (removing Launcher, 64 and Galaxy) and use layeredfs to change roms if you want to be as close to standalone emulator as possible.Do you think a good Gamecube emulator could be built of this?