Hi all,
One of the Christmas presents I received today was a used copy of Super Mario RPG for the SNES. Anyway, I was wondering how to get it working with the Super UFO Pro 8 I ordered online last October (mainly for the purpose of transferring an SRM save from one of the SNES emulators to the cartridge)? I tried converting the srm file I have with ucon64 a couple of times, but I keep getting this:
Microsoft Windows [Version 6.1.7601]
Copyright (c) 2009 Microsoft Corporation. All rights reserved.
C:\Users\Kyle>cd..
C:\Users>cd..
C:\>cd Emulation\SNES stuff\ucon64-2.0.0-win32-vc-bin
C:\Emulation\SNES stuff\ucon64-2.0.0-win32-vc-bin>ucon64.exe --pad -ufos smrpg.s
rm
uCON64 2.0.0 Win32 (Visual C++) 1999-2005
Uses code from various people. See 'developers.html' for more!
This may be freely redistributed under the terms of the GNU Public License
Create: ntuser.idx
ERROR: Can't open "C:\Users\Kyle\ntuser.dat" for reading
Please see the FAQ, question 47 & 36
WARNING: "ntuser.dat" is meant for a console unknown to uCON64
C:\Emulation\SNES stuff\ucon64-2.0.0-win32-vc-bin\smrpg.srm
Multi Game Doctor (2)/Multi Game Hunter/MGH
00007fb0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00007fc0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00007fd0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
Super Nintendo Entertainment System/SNES/Super Famicom
.....................
Demo or Beta ROM?
Japan
32768 Bytes (0.2500 Mb)
Padded: Maybe, 394 Bytes (0.0030 Mb)
Interleaved/Swapped: No
Backup unit/emulator header: No
HiROM: No
Internal size: 33554432 Mb
ROM type: (0) ROM
ROM speed: 200 ns (SlowROM)
SRAM: No
Version: 1.0
Checksum: Bad, 0x9370 (calculated) != 0x0000 (internal)
Inverse checksum: Bad, 0x6c8f (calculated) != 0x0000 (internal)
Checksum (CRC32): 0xcfea2834
Wrote backup to: smrpg.bak
Wrote output to: smrpg.srm
Wrote output to: smrpg.sav
C:\Emulation\SNES stuff\ucon64-2.0.0-win32-vc-bin>
So yeah, is it just me or is this game not compatible with the Super UFO Pro 8 due to the SA1 chip? I thought the device had been updated to work with SNES games that utilize special chips...anyway, I'm hoping to get an answer at some point please, just to see if there is anything I can do.
Thanks in advance.
One of the Christmas presents I received today was a used copy of Super Mario RPG for the SNES. Anyway, I was wondering how to get it working with the Super UFO Pro 8 I ordered online last October (mainly for the purpose of transferring an SRM save from one of the SNES emulators to the cartridge)? I tried converting the srm file I have with ucon64 a couple of times, but I keep getting this:
Microsoft Windows [Version 6.1.7601]
Copyright (c) 2009 Microsoft Corporation. All rights reserved.
C:\Users\Kyle>cd..
C:\Users>cd..
C:\>cd Emulation\SNES stuff\ucon64-2.0.0-win32-vc-bin
C:\Emulation\SNES stuff\ucon64-2.0.0-win32-vc-bin>ucon64.exe --pad -ufos smrpg.s
rm
uCON64 2.0.0 Win32 (Visual C++) 1999-2005
Uses code from various people. See 'developers.html' for more!
This may be freely redistributed under the terms of the GNU Public License
Create: ntuser.idx
ERROR: Can't open "C:\Users\Kyle\ntuser.dat" for reading
Please see the FAQ, question 47 & 36
WARNING: "ntuser.dat" is meant for a console unknown to uCON64
C:\Emulation\SNES stuff\ucon64-2.0.0-win32-vc-bin\smrpg.srm
Multi Game Doctor (2)/Multi Game Hunter/MGH
00007fb0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00007fc0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00007fd0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
Super Nintendo Entertainment System/SNES/Super Famicom
.....................
Demo or Beta ROM?
Japan
32768 Bytes (0.2500 Mb)
Padded: Maybe, 394 Bytes (0.0030 Mb)
Interleaved/Swapped: No
Backup unit/emulator header: No
HiROM: No
Internal size: 33554432 Mb
ROM type: (0) ROM
ROM speed: 200 ns (SlowROM)
SRAM: No
Version: 1.0
Checksum: Bad, 0x9370 (calculated) != 0x0000 (internal)
Inverse checksum: Bad, 0x6c8f (calculated) != 0x0000 (internal)
Checksum (CRC32): 0xcfea2834
Wrote backup to: smrpg.bak
Wrote output to: smrpg.srm
Wrote output to: smrpg.sav
C:\Emulation\SNES stuff\ucon64-2.0.0-win32-vc-bin>
So yeah, is it just me or is this game not compatible with the Super UFO Pro 8 due to the SA1 chip? I thought the device had been updated to work with SNES games that utilize special chips...anyway, I'm hoping to get an answer at some point please, just to see if there is anything I can do.
Thanks in advance.