glvtx does not work well with AMD GPUs, change Shader Emulation to CPUDont work for me POKEMON ORAS AMD RX 480
glvtx does not work well with AMD GPUs, change Shader Emulation to CPUDont work for me POKEMON ORAS AMD RX 480
Yes I did that but now it´s slower than the other citra that I haveglvtx does not work well with AMD GPUs, change Shader Emulation to CPU
This is because of the game ticks hacks that @valentinvanelslande puts in. They don't speed the games up, they cause frame drops as they effectively underclock the guest CPU, which causes games to miss their frame budgets. Canary does all of this timing stuff correctly, so you won't get frame drops like that in official builds.There's a bug in @valentinvanelslande builds that doesn't happen on official canary builds, in Mario Party Island Tour, the game says that its playing at 30fps when it clearly doesn't, the game plays slow from time to time. I tested on canary and this doesnt happen at all, the game plays smoothly at real 30fps.
Can someone explain me more about this JIT ticks and stuff?
I've been using Valentin's newest build, and excellent job on the new GPU rendering guys at Citra! However, I am now experiencing artifacts on GPU mode. In the upper left corner red glitchy triangles keep occuring. I'm using GTX 1060 6GB version. Is there a solution to this issue?
Which unofficial builds are most likely to contain the FCRAM fix? Much as I love the work that Citra has done on the new update, one of the main games I want to play gives the FCRAM assertion crash.
Update the Citra (new builds adds movie support to Qt frontend), send me the qt-config.ini and a movieLast night i gave a go at Valentin's build, and changed the JIT Ticks to 25000 and Luigi's Mansion 2 was running pretty much perfect. Unfortunately it still crashes at the same place, on the first fight with the Ghost taking a shower.
Is there a way around the crash ?
Update the Citra (new builds adds movie support to Qt frontend), send me the qt-config.ini and a movie
As it happens in all the builds, don't send me anythingI can do it later today, i will record the entire gameplay up until it happens and send you the qt-config.ini
It happens on every build no matter unofficial/canary/nightly/etc