Homebrew Citra - Unofficial \ Chinese builds discussion

ductator

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Ok Maybe you can try the new build with swkbd_jroweboy
-----
Normal build complete anyway
https://ci.appveyor.com/project/Jhno591/citra/build/1.0.79

Only issue cannot re-name world in minecraft vr swkbd , Other games yes name yourself.

Mac build does not build. Still some error in swkdb.cpp

Code:
swkbd.cpp:230:67: error:
      cannot pass object of non-trivial type 'std::string' (aka
      'basic_string<char, char_traits<char>, allocator<char> >') through
      variadic function; call will abort at runtime [-Wnon-pod-varargs]
        option_text += Common::StringFromFormat("\t(%u) %s\t", i, final_text);
                                                                  ^
1 error generated.

Might not be possible to get it working with swkdb at all until there is a proper PR on main Citra for Mac.
 
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Miguel Gomez

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Dlcs works in citra.

I tested this method on Shin Megami Tensei IV: Apocalypse.
1st activate all dlcs in 3DS then save in game. copy the save (decrypt the save 1st) to citra's save directory.

If dlc files are in the game it will work.
Can someone test this on other games. (it won't work on Fire emblem games)
Are you sure about that? DLC Activation is .cfa located in 0004008c. All DLC stuffs are inside the game's update but requires .cfa to activate them.

Tried that to Smash 3DS and I didn't get the rest of the DLC stages and characters.

Edit: Oh. You mean my method? It was supposed to be Smash 3DS related since Smash 3DS(and Wii U) have ui_character_db.bin.
 
Last edited by Miguel Gomez,
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John1234

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Are you sure about that? DLC Activation is .cfa located in 0004008c. All DLC stuffs are inside the game's update but requires .cfa to activate them.

Tried that to Smash 3DS and I didn't get the rest of the DLC stages and characters.

Edit: Oh. You mean my method? It was supposed to be Smash 3DS related since Smash 3DS(and Wii U) have ui_character_db.bin.

I don't know about your Smash method.

The DLC working trick I am talking about is transferring save (dlc activated save) from real 3ds to citra
Citra don't need any dlc cia or update cia or anything.

This trick will work on games that have small dlc data or 40mb less cia

Try this trick on these games

Fantasy Life
7TH DRAGON III CODE
Shin Megami Tensei IV
Shin Megami Tensei IV: Apocalypse
Ace Attorney Spirit of Justice
ETRIAN ODYSSEY 2 UNTOLD
Project X Zone 2 DLC (USA)
Puzzle & Dragons Z

Let me know this this trick works for you or not.
 
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Miguel Gomez

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I don't know about your Smash method.

The DLC working trick I am talking about is transferring save (dlc activated save) from real 3ds to citra
Citra don't need any dlc cia or update cia or anything.

This trick will work on games that have small dlc data or 40mb less cia

Try this trick on these games

Fantasy Life
7TH DRAGON III CODE
Shin Megami Tensei IV
Shin Megami Tensei IV: Apocalypse
Ace Attorney Spirit of Justice
ETRIAN ODYSSEY 2 UNTOLD
Project X Zone 2 DLC (USA)
Puzzle & Dragons Z

Let me know this this trick works for you or not.
I have none of these games except for 7th Dragon III(which to clarify everyone that warweeny's problem is correct and understandable. Long story short, framepacing is broken to some games). But I don't usually play them all though.

I didn't know that save files to some 3DS games have DLC inside. I thought it requires updates(unless the physical version is updated) or DLC activation. But meh.

Anyways, recent drwhojan build is somewhat stable to me lol. Got the same FPS drop to some games and the same FPS to others like Smash.
 

drwhojan

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Mac build does not build. Still some error in swkdb.cpp

Code:
swkbd.cpp:230:67: error:
      cannot pass object of non-trivial type 'std::string' (aka
      'basic_string<char, char_traits<char>, allocator<char> >') through
      variadic function; call will abort at runtime [-Wnon-pod-varargs]
        option_text += Common::StringFromFormat("\t(%u) %s\t", i, final_text);
                                                                  ^
1 error generated.

Might not be possible to get it working with swkdb at all until there is a proper PR on main Citra for Mac.

True, I see maybe best if just remove it only for mac users, it only means they cannot enter your name into a game, just left as blank Citra, Until a better PR is available .

I maybe do very small bits, But in no way I am a source coder xd.
 
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JPXZ

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Urdaneta09
uai progress will walk ah same thing as custume uai

--------------------- MERGED ---------------------------

drwhojan
it's all about friend yuzu bottleneck citra grace the citra dev can build emulator because chip processor almost the same thing 3ds switchbrew so says site yuzu
 

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