This is my client-server multiplayer implementation for Doom. Doom itself is running on Switch, there is no video out (frames are rendered in memory, i have that confirmed) and no sound. Joycons are in digital mode, that's why it is so hard to control. There are two clients connected, one from PC as a spectator and second from Switch as a player. Once it's known how to use framebuffer on Switch, it is ready to release with just minor tweaks. Oh yea, sound would be nice too. All this is possible thanks to pegaswitch and libtransistor.
Already subscribed mate
Yea, Christmas release maybe?Already subscribed mate
Interesting what he managed to do.
Hopefully they can get the video buffering sorted out so that it can be played right from the tablet mode.
Hope so.Yea, Christmas release maybe?
It's not fake, it's just a bit of a misleading title.fake
Judging by the post above this is not true.It's not fake, it's just a bit of a misleading title.
They developed a homebrew application for Switch which registers Joy-Con button presses, then sends the data via Wi-Fi to the PC which interprets it as a controller input, therefore allowing you to control DOOM running on a PC via the Switch.
TL;DR: DOOM isn't running on the Switch, it's just being controlled using the Switch.
I know, the post was incomplete at that point! I got the alert as I was finishing writing the edit!Judging by the post above this is not true.
That looks not really plausible to me...
- Switch is in docked mode but output is on TV?
- Switch has lag for input
- Troll Liar.. common... to easy
Doom itself is running on Switch, there is no video out (frames are rendered in memory, i have that confirmed) and no sound. Joycons are in digital mode, that's why it is so hard to control.