Actually I already provided examples in both of my earlier posts which were quoted in my response. You can't just say "you're wrong" on either side without supporting your argument.
In a nutshell it's a lack of platforming
Which lack of platforming? Give examples.
I have platformed plenty in the game, so unless you show what you mean, I can't agree.
Specially the added degree of platforming with many added moves using Cappy that you can do e.g. in Donk City, there's plenty platforming, so please give an example of "lack of platforming"
a lack of difficulty
The main game is intentionally easy, I agree, but the extended challenges and after game is difficult enough, actually it follows the trend expected from Mario games. So, which lack of difficulty? give examples.
barren poorly designed worlds that are only big for the sake of being "open world"
The worlds I've played actually have a pretty good design, the "gimmick" is used very well and everything in those worlds is designed to make perfect use of it, so please, enlighten me, give examples of the bad design, concrete examples.
the crappy overused gimmick known as Cappy that is essential for almost everything
Mario has always been about the gimmicks, Mario games are built and designed around the particular gimmick of the said game (fludd, gravity, etc) and the gimmick is always essential and the heart of the game, the design comes together around the gimmick to make a good game, so I don't see how this is bad. Give an example.
and poorly thought out challenges to get the moons with a lot just sitting in inconvenient to reach places (high places, around corners, crevices, etc).
That is the idea, polish your platforming skills and do a good usage of them, instead of saying there is no difficulty and no platforming. This point contradicts what you said before. Anyway, please give an example of how this is bad at all.
really boring worlds
I suppose this must be subjective, as I find them quite entertaining. As I said before in one of my status updates, I find this game lots of fun, actually my favourite Mario game. But I concede that different people have different tastes.
almost zero difficulty with all of my deaths being due to failing long jums and captures
Git gud, and actually, how is this bad? Give an example, also there is no problem dying, but you could avoid it if you just get skilful, if you can't then may be, maay be the game has a certain difficulty you are stubbornly denying.
The capture gimmick is really annoying because it's overused and necessary to do pretty much ANYTHING
Read above after the "Cappy overused" topic. And how is this supposed to be bad. Provide examples.
and there are too many power moons for really small things like ground pounding, making them really easy to miss.
And this is bad why? You can even buy hints. Give examples of how this would make the game experience bad.
I will reply up to here because the rest is more or less the same.