maybe you left disc2.iso from another games? lolI just tried to inject Animal Crossing (GCN) and one of the .app files is about 4.6gb. Is this supposed to happen, and if not, how do I fix it?
maybe you left disc2.iso from another games? lolI just tried to inject Animal Crossing (GCN) and one of the .app files is about 4.6gb. Is this supposed to happen, and if not, how do I fix it?
maybe the script didn't get rid of the iso after making the nfs files and packed it together with nuspacker. 1.5 gb is much betterYeah, but I just retried, and it's about 1.5gb this time. Seems more reasonable.
look back like 2 pages, i posted oneCould someone upload a nincfg.ini? I have no access to the wii homebrew channel..
It exit's the game correctly. but that verison locks up the game at different points, 4.560 worked fine as far as game play, but no exiting gameI've been reading a lot of processor documentation and didnt really get much more of an idea on what to do, the only thing that may need testing is this.
https://mega.nz/#!c5Q2CZBb!yy5o1Ul0ux3QHo6wzfGZE77eFQbEsO-4DKIaCOwUPsA
Anyone who has some freeze issue on exit may give this a go.
all I did in that file is move up the code block sending the signal to the kernel when to exit, it should have 0 effect on the actual game.It exit's the game correctly. but that verison locks up the game at different points, 4.560 worked fine as far as game play, but no exiting game
I don't know. with 4.560 i've played the game about 4 times and no issues. with an older verison and with the one from mega the game stops at different points and locks up with a loud noise. just tested 4.560 again and it locked up. maybe that game just sucks. or the sd card messes up. idkall I did in that file is move up the code block sending the signal to the kernel when to exit, it should have 0 effect on the actual game.
I haven't applied that .dol but all my games exit just fine, it's only during cutscenes that it hangs the Wii U. Maybe in cutscenes not all the buttons are enabled? Just guessing.I've been reading a lot of processor documentation and didnt really get much more of an idea on what to do, the only thing that may need testing is this.
https://mega.nz/#!c5Q2CZBb!yy5o1Ul0ux3QHo6wzfGZE77eFQbEsO-4DKIaCOwUPsA
Anyone who has some freeze issue on exit may give this a go.
Maybe they are "bootDrcTex.png.jpg" ?
Boot nintendont from vWii normally, and change the setting from there. You actually need start a game then exit in order to save the new setting, emucard in your case.Is there a way to disable the autoboot after i set it i forgot to enable save emulation
Post the logs here so @KhaderWelaye Can see what's wrong.I have this error with my gc iso file
Alright so I'll need to put a game on the sd card then thank youBoot nintendont from vWii normally, and change the setting from there. You actually need start a game then exit in order to save the new setting, emucard in your case.
it wouldnt hang then but instead ignore them, anyways this sounds really weird, I wonder why it would do that. and when it hangs, pressing the power button still works?I haven't applied that .dol but all my games exit just fine, it's only during cutscenes that it hangs the Wii U. Maybe in cutscenes not all the buttons are enabled? Just guessing.
bootMovie.h264 is excluded from even downloading because the Wii VC titles don't even use it.Kinda off topic, but anyone know how to make/convert videos to be used as bootMovie.h264 ?
Im also guessing i couldn't just use the forwarder channel from Wii u sideAlright so I'll need to put a game on the sd card then thank you