oh, never knew that was even possible with hacking, wowplay games.
Yeah. :^) (i was being sarcastic hint hint)oh, never knew that was even possible with hacking, wow
Uhm, 120FPS? Is the display on the Switch 120hz?Yeah, with Cemu progressing nicely, the devs probably won't even bother porting it to the Switch. Decaf emu devs probably won't port the core unless they feel the core is stable enough, which will take a few years to actually get things going.
Rainway is capable of 1080p @ 120FPS on the Switch, so there shouldn't be any worries about lags, except for input lag. But since you will be streaming from home, it is fairly minor to fix.
Hz =/= FPSUhm, 120FPS? Is the display on the Switch 120hz?
Uhmmmmmm.... No? If I monitor has a 144hz rate then it displays every frame from 144fps. Unless Hz is not the hz I'm thinking of.Hz =/= FPS
60Hz = 120(121)fps
Uhmmmmmm.... No? If I monitor has a 144hz rate then it displays every frame from 144fps. Unless Hz is not the hz I'm thinking of.
Geforce Forums said:Hz - how many times your screen draws per second. This is purely a function of your monitor. It does get a little confusing now with S3D because we say the monitor drops from 120Hz (the whole screen draws 120 times per second) down to 60Hz when it still is drawing the screen 120 times per second, it's just that it is doing it 60 times per second for each eye. 60Hz is 'magical' because it is roughly the point where the brain no longer sees the blinking.
FPS - how many times per second that your computer is building a frame (a picture for your monitor to draw). Changing in-game settings like anti-aliasing will lower your FPS because your video card will have to do more to kick out every frame. Again, S3D makes this a little strange because now you need two pictures to make a single frame.
Verticle Sync - if your FPS gets higher than your Hz, you get a "tearing" effect because your computer goes and changes the picture that is supposed to be drawn while the monitor is in the middle of drawing the old picture
It is 60hz.Uhm, 120FPS? Is the display on the Switch 120hz?
Where did you get this from? It is not right at all.Hz =/= FPS
60Hz = 120(121)fps
It could be done with some clever coding I am sure, but it would be more like Nintendont or WINE which are not really emulators.Would 3DS emulation be plausible? Not entirely sure how powerful the Switch is.
Android is also a possibility.
What type of memory? RAM or NAND size?well one thing that i was literally about to make a thread on was memeory expandablity
It supports USB host and mSD. Should have no need for it per-se. But that would have to be a later mod I would think, after Nintendo makes a higher capacity one and/or it is completely cracked.nand
How so? Its pratically a Nvidia Shield.A very flawed and messed up possibility.. But yes