Unlikely to have emunand on DSi for a long time, don't put your hopes and wait for the @ahezard's amazing nds-bootstrap and forget emunand.Or maybe... emunand running on the SDcard! And probably having unlimited space!
Unlikely to have emunand on DSi for a long time, don't put your hopes and wait for the @ahezard's amazing nds-bootstrap and forget emunand.Or maybe... emunand running on the SDcard! And probably having unlimited space!
I think things like that will never exist.Or maybe... emunand running on the SDcard! And probably having unlimited space!
Won't happen for the exact same reason emunand doesn't work in GBA/DS/DSi mode on 3DS - the DSi has no real background operating system, so it's up to each title using nand to be patched for accessing the SD instead (maybe without encryption or even larger partitions, eh?)Or maybe... emunand running on the SDcard! And probably having unlimited space!
Does actually need the DSi sign parches?What would be nice (and probably much more doable) is a DSiHax payload that just reloads the launcher with signature and region-free patches. (This is beyond my skill level, but I hope that it is possible and someone can pull it off.)
Won't happen for the exact same reason emunand doesn't work in GBA/DS/DSi mode on 3DS - the DSi has no real background operating system, so it's up to each title using nand to be patched for accessing the SD instead (maybe without encryption or even larger partitions, eh?)
That's not entirely true.
If DSiWare works anything like retail DS games do, then ARM7 binaries are all extremely similar between games. In that case, writing a single patch or a small number of similar patches could implement something like emuNAND across all DSiWare titles.
Of course, that's not really going to happen, because the DSi hacking community lacks dedicated talent.
My current method only works for installing properly signed titles that were available on the DSi Shop with properly signed DSi-formatted TMDs. The following items would be made possible with signature patches:Does actually need the DSi sign patches?
From what I saw is that you don't even need legit tickets to have content, afaik your method uses fake tickets
My current method only works for installing properly signed titles that were available on the DSi Shop with properly signed DSi-formatted TMDs. The following items would be made possible with signature patches:
- running eShop exclusive DSiWare titles, such as Nintendo Fan Network
- loading DSiWare ROM hacks
- running retail builds of SDK apps
- installing and running homebrew apps that show up on the launcher
I think we first need a "CFW" thing to debug stuff and find a primary entrypoint on the last FW. You know, if we don't have any entrypoint on lastest FW is because the lack of tools and in consecuence lack of devs/hackers.Top thing would be an entry point so hardmod wouldn't be necessary
There is no need to downgrade your firmware. After hardmodding, just copy the save payloads to the appropriate directory in your decrypted NAND backup. The only downgrading that I recommend is replacing your existing copy of Sudoku with the exploitable one, and downgrading the whitelist to enable more flashcardsi have all the exploitable games, BUT would i be able to downgrade to lower firmware and inject a hax and then upgrade again now that the eshop closed for DSi?
Remember this only applies to v1.4 fw so you will have to dg your DSi to that version to do this. (though you may get away with only downgrading launcher and DSi System Settings)
How'd you manage to get No$GBA working? The help file mentions having to create a custom header for your NAND image but it says there's an "invalid index" or something (it's been a while, forget the actual error) when I try to go to the section that mentions the header format.So maybe run that nand image through No$GBA first before you try and use it on hardware. (unless you have a nand mod of coarse)