@Darkemaste @Slashㅤ The enthusiast graphics packs (I just tried the 5k one) for XCX don't seem right... at least for me (EUR version, updated + DLC) this is the result:
They need to find a new way to stop caching shaders if they are aiming for perfection emulation
loading shader caches every time the emulator loads a game is absolutely annoying and unbearable
otherwise the emulator will stay the same forever and have the same annoying stuttering issues that ruin your experience
There was a recent change that caused this.... I'll fix this in my next pull.@Darkemaste @Slashㅤ The enthusiast graphics packs (I just tried the 5k one) for XCX don't seem right... at least for me (EUR version, updated + DLC) this is the result:
how include dlc mk8 1&2 usa loadiine in cemu ? help me , thanks
Wonderful 101 boots
[Definition]
titleIds = 0005000010199500
name = "Mario 64 - 2160p (4K)"
[TextureRedefine]
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine]
width = 960
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine]
width = 640
height = 480
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine]
width = 1920
height = 1080
overwriteWidth = 3840
overwriteHeight = 2160
Wonderful 101 boots
Yeah, just changed when updated BOTW ^^What is the logic with CEMU's save directories? and why do that seem to change sometimes? why not use the titleid?
Wonderful 101 boots
They need to find a new way to stop caching shaders if they are aiming for perfection emulation
loading shader caches every time the emulator loads a game is absolutely annoying and unbearable
otherwise the emulator will stay the same forever and have the same annoying stuttering issues that ruin your experience
very easy when will more fps play with 420p graphicPack
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Eur v1.0.0 and v1.1.0
[Definition]
titleIds=000500001019e500,000500001019e600,000500001019c800,0005000e1019c800,0005000e1019e500
name = "The Legend of Zelda: Breath of the Wild - 420p"
[TextureRedefine]
width = 1280
height = 720
overwriteWidth = 640
overwriteHeight = 480
See if in the emulator settings if you are in GPU Buffer cache LOW (Fast) can improve its performance and be between 12 and 15 fpsView attachment 81115 View attachment 81115
Sorry I'm a little lagging on this emulator, I got zelda ABOTW it to work but only 7/9 fps to me in game play
where to put the above info into ?
my 32" screen at 1366x768 the emulator is out screen sizing it.
Xbox360 pad is OK