Overall I don't think that simply resizing the games own texture really provides much improvement in quality, but if you use a higher resolution base, significant improvement can be achieved. I know that this texture replacement would be quite work intense, as what needs to be done is
- dump the texture you want to improve
- find the higher resolution version in the dumps I uploaded
- Due to PPSSPP limits the original OW texture needs to be resized to 1024*1024, and the HQ Wars texture to 768*768
- At these resolutions the actual images are the exact same size, and the wars textures, and the texutres can be replaced.
This will yield much sharper and detailed textures than just resizing the Overworld textures.
Here is a bit of help on how the Wars directory structure is made up (makes it easier to search)
example directory name: 0001_mat3_b1v1c1_Z (game's own dir structure)
lets break it up:
- 0001: internal unit number foes up to above 0900, the units are mostly in the same order as in game (wars). In OW many units moved to Extra or game category, they are usually found after their logical block
- mat3: can be mat1 or mat3 (mat2 only used in Spirits). mat1 for animations far from the enemy (most shooting weapons), mat3 for animations that happen when the enemy is on the screen (melee attacks). not 100% consistent
- b1: goes from b1 to b6, the attacks number for the unit (E.g. b1=beam saber b2=vulcan b3=beam rifle etc.). most of the time the same as the order in game, but not always.
- v1: attack version, if there are special variant of an attack (e.g. a cutin) it will be v2
- c1: attack scene, longer attacks are broken up into multiple scenes Wars supports up to 3 scenes (OW up to 6)
- Z: can be a few things at the end of the name:Z, ah, am, an, bh, bm
- Z:no idea
- ah, bh: animation for an attack hitting, sometimes there is an alternate variant, which gets the bh
- am,bm: same as above, but when the attack misses (usually beam saber attacks)
- an: when the hit and miss is the same animation
hope this was somewhat informative.