Can I map slow motion to a button on 3DS?
Any help appreciate. I'm using 1.4.1
We just discussed this like a page ago.pcsx_rearmed is missing from 1.4.0/1.4.1 3DS builds?
any ideas why?
they may be trying to focus their efforts towards other emulators or other systems, but not 100% sure on that.
errr......New 3ds is quad core and old 3ds is dual core wii u is tri-coreI guess they can do more with the multi-core Wii U than the limited (but good enough) New 3DS
check some of the emulator settings, you may need to update some of them like video/audio.Um, is the 1.4.1 version supposed to run really poorly on new 3DS? Every time I've tried to update retroarch since about last December, I've always been met with really slow framerates like how they used to run on my old 3DS. FCEUMM, for example, runs at a full 60fps on pre-December 2015 versions, but now only runs at 25fps on newer builds
I am using the 3DSX version by the way.
Is there anything I can do to make newer builds run at proper speed? Or do I just have to continue to use old outdated versions?
While I've currently reverted to the older versions for now, which settings in particular would i be required to modify in order to "fix" everything?check some of the emulator settings, you may need to update some of them like video/audio.
I've found turning audio sync off (with vsync on) tends to make it lag a bit less in my experience, but play around with them, see what works for you and your emulator.While I've currently reverted to the older versions for now, which settings in particular would i be required to modify in order to "fix" everything?
Like, for future reference
(and any way to get other things like Virtual Boy and SNES9X 2010 running smoothly in the first place would be appreciated as well)
Can anyone else confirm this?Is it just me or is gpsp 1.4.1 a lot more stable now? I've been playing nonstop since yesterday and it's only crashed once - whereas before on old builds it would crash damn near constantly.
Nintendo – Wii/WiiU/3DS
On Nintendo consoles, netux79 has been keeping up with the Wii port, adding support for USB gamepads and fixing some savestate issues with the snes9x-next core, while Twinaphex tracked down and fixed a black-screen bug that’s plagued the nightly builds since just after the 1.3.6 release. Aliaspider and Twinaphex have made a lot of improvements to the 3DS port, including fixing a persistent screen-tearing issue, and aliaspider has also made great progress with the nascent Wii U port.
I'm stable on 1.4.1 also. PCSX Rearmed is missing though, so you'll have to keep 1.3.6 for that.
Also, what's the RetroArch 3DS core since 1.4.0? How do I use that correctly?
Thanks! How do I load a core?The 'retroarch_3ds.cia' is basically just a shortcut. It will load the last used core.
When you first install the .cia, it will give an error since there is no previously loaded core.
When the error message 'SD card has been removed' appears, load an other core to set the 'last loaded' core.
This also happens when you try to load an non installed core. Just start an installed core to fix.
If you want to use 1.3.6 pcsx and the 1.4.1 stable .cia's (and retroarch_3ds.cia):
Check out this post