Seems like a lot of people complaining about them not being able to work on this as much even though the Patreon raises $860 / month don't have a real understanding of how little that is. Considering the size of the Libretro, this is peanuts, even if they were giving it directly to developers (which they aren't). I wouldn't be surprised if the cost of hosting and domains takes up a huge chunk of this. If you check out their GitHub organization, there's 17 people in the organization. If they were to split that up evenly, each person would get a little over $50 / month, and then they'd have no servers or domains for the project. Go out and try to hire a developer today, and if they're anything but junior you'll be lucky if you can get them for $50 per
hour.
The fact that this project is still going strong is pretty insane and you'd think people would be a bit more grateful for a project that costs you nothing to download, and is as feature-rich as this. Their expenses have gone even higher, as they are looking to
trademark LibreELEC, which is going to cost up to $5,000 alone (i.e. nearly 6 months of Patreon income). Furthermore, isn't it a little bit selfish that they currently support something like 15 platforms, but the fact that you can't run certain games at full speed on one platform is enough to say the project isn't moving forward?
The system demands for emulation are high, and when the idea of the project is to try and provide as consistent of an experience as possible on each different platform, sometimes you have to take things away that were there because they don't perform. N64 has not and probably will not be fast
and accurate in the near future, hell SNES emulation in almost every case (aside from bsnes/higan at 3Ghz, 5x the N3DS speed) is very imperfect and inaccurate and there isn't a way around it. Hell, there's the DICE emulator for emulating arcade games before CPUs were a thing, and each circuit board had 60-odd different components for timers and the like. DICE still doesn't run on full speed for these games because the focus is on being accurate to the original system, i.e. what should really be the point of emulation in the first place IMO.
I got a bit ranty at the end there but you get the point. Be grateful this project wasn't abandoned entirely. Fun fact - if you didn't have libretro, Kodi, Phoenix, Bizhawk, Arcan, Minir, EmuVR and others wouldn't exist in their current state. All of these use the libretro backend to function.