namespace GBAtemp\ListUsers\BBCode;
class Custom
{
public static function renderListUsers(
array $tagChildren,
$tagOption,
$tagName,
array $options,
\XF\BbCode\Renderer\AbstractRenderer $renderer
) {
// Parse group IDs from the BBCode parameters
$groupIDs = explode(",", $tagOption);
// Initialize the Finder for XF:User entity
$finder = \XF::finder('XF:User');
// Construct the condition to find users with the specified group IDs
$inSet = $finder->expression("FIND_IN_SET(?, secondary_group_ids)", $groupIDs);
// Set the condition for the finder to retrieve users with the specified group IDs
$finder->where($inSet);
// Fetch users matching the condition
$users = $finder->fetch();
// Initialize an array to store user details
$userDetails = [];
// Loop through each user
foreach ($users as $user) {
// Start building user details
$userDetail = '
'; // Open a div for user details
// Get the avatar and username link
$avatarAndUsername = self::getUserAvatarAndUsername($user);
// Append the avatar and username link to the user details
$userDetail .= $avatarAndUsername;
$userDetail .= '
'; // Close the div for user details
// Add user details to the array
$userDetails[] = $userDetail;
}
// Concatenate user details with commas
$userListHTML = '
' . implode('', $userDetails) . '
';
// Return the HTML
return $userListHTML;
}
protected static function getUserAvatarAndUsername($user)
{
$templater = \XF::app()->templater();
// Render the avatar and username link using XenForo's templating system
$avatarAndUsernameHtml = $templater->fn('avatar', ['user' => $user, 'size' => 's']);
$avatarAndUsernameHtml .= '' . htmlspecialchars($user->username) . '';
// Return the HTML for the avatar and username link
return $avatarAndUsernameHtml;
}
}
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It looks like most of the devs left this project to work on the now dead WiiU, with only 6 million units sold, versus the 3DS' 20 million- all currently capable of easily running homebrew. Strange decision...
but nobody I know has a new 3ds currently. Guess they moved away since developing for n3ds wasn't as popular as the wii U, and they had already hit the limits of the O3ds.
Um, is the 1.4.1 version supposed to run really poorly on new 3DS? Every time I've tried to update retroarch since about last December, I've always been met with really slow framerates like how they used to run on my old 3DS. FCEUMM, for example, runs at a full 60fps on pre-December 2015 versions, but now only runs at 25fps on newer builds
I am using the 3DSX version by the way.
Is there anything I can do to make newer builds run at proper speed? Or do I just have to continue to use old outdated versions?
Um, is the 1.4.1 version supposed to run really poorly on new 3DS? Every time I've tried to update retroarch since about last December, I've always been met with really slow framerates like how they used to run on my old 3DS. FCEUMM, for example, runs at a full 60fps on pre-December 2015 versions, but now only runs at 25fps on newer builds
I am using the 3DSX version by the way.
Is there anything I can do to make newer builds run at proper speed? Or do I just have to continue to use old outdated versions?
While I've currently reverted to the older versions for now, which settings in particular would i be required to modify in order to "fix" everything?
Like, for future reference
(and any way to get other things like Virtual Boy and SNES9X 2010 running smoothly in the first place would be appreciated as well)
While I've currently reverted to the older versions for now, which settings in particular would i be required to modify in order to "fix" everything?
Like, for future reference
(and any way to get other things like Virtual Boy and SNES9X 2010 running smoothly in the first place would be appreciated as well)
I've found turning audio sync off (with vsync on) tends to make it lag a bit less in my experience, but play around with them, see what works for you and your emulator.
Is it just me or is gpsp 1.4.1 a lot more stable now? I've been playing nonstop since yesterday and it's only crashed once - whereas before on old builds it would crash damn near constantly.
Is it just me or is gpsp 1.4.1 a lot more stable now? I've been playing nonstop since yesterday and it's only crashed once - whereas before on old builds it would crash damn near constantly.
Can anyone else confirm this?
I'm not home to try it out, but I've read from the latest 1.4.1 news article in Libretro that apparently aliaspider and Twinaphex worked on polishing some of the tearing issues with 1.4.1 too:
Nintendo – Wii/WiiU/3DS
On Nintendo consoles, netux79 has been keeping up with the Wii port, adding support for USB gamepads and fixing some savestate issues with the snes9x-next core, while Twinaphex tracked down and fixed a black-screen bug that’s plagued the nightly builds since just after the 1.3.6 release. Aliaspider and Twinaphex have made a lot of improvements to the 3DS port, including fixing a persistent screen-tearing issue, and aliaspider has also made great progress with the nascent Wii U port.
The 'retroarch_3ds.cia' is basically just a shortcut. It will load the last used core.
When you first install the .cia, it will give an error since there is no previously loaded core.
When the error message 'SD card has been removed' appears, load an other core to set the 'last loaded' core.
This also happens when you try to load an non installed core. Just start an installed core to fix.
If you want to use 1.3.6 pcsx and the 1.4.1 stable .cia's (and retroarch_3ds.cia): Check out this post
The 'retroarch_3ds.cia' is basically just a shortcut. It will load the last used core.
When you first install the .cia, it will give an error since there is no previously loaded core.
When the error message 'SD card has been removed' appears, load an other core to set the 'last loaded' core.
This also happens when you try to load an non installed core. Just start an installed core to fix.
If you want to use 1.3.6 pcsx and the 1.4.1 stable .cia's (and retroarch_3ds.cia): Check out this post
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I found it funny cause many many years ago, had a roommate in college that did this same dumbass branding of the school logo, but it didn't look anything like it after it healed. Just looked like a birthmark.