On o3ds, yes. On n3ds with a large, 32kb cluster size sd card, yes.is it normal for it to take over 2 mins to load the game when using this?
On o3ds, yes. On n3ds with a large, 32kb cluster size sd card, yes.is it normal for it to take over 2 mins to load the game when using this?
Could you PM me the textures you are using? I won't be able to get to it until later tomorrow, but I can try to figure out the issue.Sorry, I don't really feel like reading the entire thread so I have no idea if this was already answered or if there is a better place to go and ask this. As a test run for the stage texture hacks I am working on Colloseum. I imported a few different textures (like bricks over the stone) and then made every image black and white as part of a project I am working on. However, I am not sure where I went wrong. I exported the textures fine, but when I try to import (using Import All as suggested it) Ohana crashes. It did this a while back too when I was working on retexturing Master Hand. I am not sure of the cause, and even put each texture in their own folder and then tried import all using a single texture at a time to pinpoint the problem, but they all have the same problem. Any assistance is greatly appreciated, thanks.
Sure but if it means anything... I think it might be my photo editor because I just tried to import non-edited versions and they worked fine. Maybe I will try using a different editor firstCould you PM me the textures you are using? I won't be able to get to it until later tomorrow, but I can try to figure out the issue.
What 3DS do you own? Firmware version? Are you using Smash-Selector? Cartridge or Download?Well this is weird the game is loading forever after selecting a stage anyidea why that could be happening?
Why does performance decrease with cluster size increase?On o3ds, yes. On n3ds with a large, 32kb cluster size sd card, yes.
What 3DS do you own? Firmware version? Are you using Smash-Selector? Cartridge or Download?
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Why does performance decrease with cluster size increase?
Same here.I've set my cluster size to 64kb and it loads pretty fast
I've set my cluster size to 64kb and it loads pretty fast
Same here.
64kb hasn't had any benefit for me compared to stock. What application would you recommend using to format?
Well if that's worked for you I'll definitely try it once I get home. Thanks!
Hang on a second, you said your load times were around 2 minutes, was that before using this tool?
I had a huge amount of lag everywhere with saltysd 0.9 when my 128gb sd card was formatted to 32kb cluster size (and boot times in general were over 15 seconds, with other issues). After formatting to 64kb cluster size, boot times dropped by 2 seconds, and saltysd was no longer laggy at all.What 3DS do you own? Firmware version? Are you using Smash-Selector? Cartridge or Download?
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Why does performance decrease with cluster size increase?
My saltySD was fine a little while ago, but one day it just wasn't and has been slow ever since. Practically SaltySD with caching speeds. I've formatted to 64kb clusters multiple times but i dont know what I could've done wrong. What class is your SD card, and what program did you use to format?I had a huge amount of lag everywhere with saltysd 0.9 when my 128gb sd card was formatted to 32kb cluster size (and boot times in general were over 15 seconds, with other issues). After formatting to 64kb cluster size, boot times dropped by 2 seconds, and saltysd was no longer laggy at all.
I haven't had issues with pdn for editing at all so far, but if you are having issues with that, then it might be an issue later on. @Yudowat can you update the op with the below spoiler please?Sure but if it means anything... I think it might be my photo editor because I just tried to import non-edited versions and they worked fine. Maybe I will try using a different editor first
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yup that was it. Sorry for bothering you. But maybe you could include that paint.net is not the best for this process!
Or say that if u want to use PDN then edit the image in there but open the image in gimp, copy the edit from PDN, and then select "Overwrite [filename].png"
damn. getting into all of this makes me wish I hadn't formatted my computer for "slow performance" after working on a .obj to .mbn converter. i lost all of my research too.
uhs-1 or whatever it is called (theoretical write speed is 48mbps). I used guiformat. It could just be the number of mods in one folder that you have.My saltySD was fine a little while ago, but one day it just wasn't and has been slow ever since. Practically SaltySD with caching speeds. I've formatted to 64kb clusters multiple times but i dont know what I could've done wrong. What class is your SD card, and what program did you use to format?
There is a sample header in the spoiler at the bottom. You need to make tiny adjustments based on that you can produce a preview for the texture.So, I am very, very confused with the Custom Stage Textures section. How exactly do I get the 89 byte header. Any advice would be appreciated
Added!I haven't had issues with pdn for editing at all so far, but if you are having issues with that, then it might be an issue later on. @Yudowat can you update the op with the below spoiler please?
Tools you will need:
This zip (contains sm4sht3x.jar, etc1tool.exe, and old ohana3ds)
A hex editor (I recommend HxD because it's just great)
An image editor of your choice (if you need one for some reason, use gimp (people have had issues with paint.net, so it is not recommended. A workaround involves opening the texture in gimp and selecting overwrite [filename].png thanks @blujay for this.)
Well I've got this SD card in 64gb, which looks to be the same specs as yours. Normal Smash loads 100% fine, saltySD with just css image changes loads at the same speed as a 500mb modpack.uhs-1 or whatever it is called (theoretical write speed is 48mbps). I used guiformat. It could just be the number of mods in one folder that you have.
Warning: Only 3000 of 61151 MByte tested.
Test finished without errors.
You can now delete the test files *.h2w or verify them again.
Writing speed: 26.3 MByte/s
Reading speed: 42.9 MByte/s
H2testw v1.4
Hang on a second, you said your load times were around 2 minutes, was that before using this tool?
Sorry it took me so long to respond. I did notice the sample header at the bottom. I am just confused because I did the following:There is a sample header in the spoiler at the bottom. You need to make tiny adjustments based on that you can produce a preview for the texture.