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In the meanwhile, wait for a final release for 4.3.6.
*sigh* Who knows how long that will be >.>
In the meanwhile, wait for a final release for 4.3.6.
Out of curiosity, a question i have had for years, aimed at any developer/coder: is there a technical reason why MSU-1 isn't supported by any of the SNES homebrew emulators on consoles? Is it feasible? (on the Wii, for example).
Sorry*Asknot -> Askot
Updated/modernized readme with changelog and all the details, mr. @Zopenko.
Bugs present:
- Settings are not being saved after exiting the emulator.
Thanks for this nice release!
The FPS is added in this betacan the GUI sounds have an option to turn them on, if you dont mind the slight frames hit?
it would be useful if there was a FPS counter too that could be added to the gx emulators so we can tell how different things affect frame rate
thank you very much for the update!
Dude, i know about BSNES, and obviously it won't run on a Wii, we even chatted about the subject in pages 5 / 10. I am not talking about a BSNES port, i am talking exclusively about MSU-1 emulation, which is a physical expansion chip (created by byuu) not tied exclusively to BSNES emulator. It is present on the SD2SNES flash cart, for example. Sorry but again, the question is specifically aimed at coders/developers with experience and technical know-how.It requires a port of Bsnes, which has much higher system requirements and the Wii simply doesn't have the power to run a port. If someone ported over Bsnes to the Wii U, it would be more feasible.
Yeah, i remember that bug, though in that case it worked fine after re-configuring and exiting, right now it is not saving the settings.I was trying to have a unique settings file per each emu version.
If somebody recalls on previous comments (i think on the nes emu) changing between version caused the setting file to be messed up.
If that is the only bug than i will revert the change and post this update.
Can someone explain how snes9xgx detects gamepads? Is there a config file somewhere I can edit to get my controller to work? This is not your typical "my controller won't work" gripe, let me explain.
I have two TTX Tech SNES gamepads for the wii. They work for VC games fine, but the snes emulator (as well as nes and vgba emulators) has some strange behavior. At first glance it appears to have working buttons, but a nonfunctional D-pad. Here's the thing, I can get one controller to work if I plug an official classic controller pro into the second wii controller. For some reason, the addition of the classic controller pro changes the control profile for the snes control and it begins to function normally. Sadly, this is a very specific workaround and will not help me to get both of my snes controls working at once.
Is there a file that has controller profiles that i could edit (start deleting or moving profiles) that could help make the emulator select the correct profile right away without having to plug in the second control?
This is my first post on GBAtemp so forgive me if i made any rookie mistakes.
By the way, any chance for an extra folder to be added to Menu Options (for covers) and a simple option/switch to change between screenshots and covers? Maybe not now, but in the future.
Hi benjaminAm I on the wrong thread? It looks like we have some very knowledgeable people here. Can anyone help me with this issue?
ok will look into it with the additional artwork folderI have a suggestion
in the background for screenshots, if there is no screenshot, theres a picture of the north american version of the nintendo console
could this be customized, so it can show the japanese console, or just a blank image?
Hopefully it's not too longI totally forgot about the screenshots feature.
How would one add, let's say, the cover art for each game to be shown up there?
IIRC this is also in FCEUGX right?
Can't wait for the 4.3.6 update with the settings fix.
Hi benjamin
I did had one of those controllers, i do remember some problems with the wii emus, i thought the controller was defective and never tried it with official VC titles.
Currently there is not a controller profile select option and i do not have plans for looking into this issue with this specific controller.
Perfect!Hi niuus
I was just thinking of this feature
But i will call it Artwork folder, so if someone wants to show the game logo, custom or official artwork or covers, they can do it without losing the actual game screenshoots
I'll look into it
Thank everybody for the ideas and testing
That could be a possible fix. AFAIK, the new one is stored in the snes9xgx folder @ root, with a number attached. You could try renaming the old one to the provisional new naming to see if it uses the previous settings.What I can do is test the previous build, make a config file, then update to the recent beta and try it that way to see how it runs?
Edit: Sorry for the weird edit, wrong reply to the thread, long day, fixed XD
Hi randomizer@Zopenko I noticed a major or noticeable audio bug that the Snes9x 4.3.6 mod has. As some may know there was a the infamous "tinny audio bug" whenever you opened and closed the menu. However, in this version, the issue is always persistent and sounds as though the frequency is something other than 32 kHz, but sounds like 22 kHz and my ears are picking it up. To simulate what I'm hearing, I isolated two samples, 32 kHz and 22 kHz. The issue is believed to use tied to the LiboGC library and Tantric/Dborth himself could never neutralize the bug for reasons unknown.
https://github.com/dborth/snes9xgx/issues/464
https://github.com/dborth/snes9xgx/issues/507
https://github.com/dborth/snes9xgx/issues/142
This could never be resolved, but the issue seems to be persistent 100% of the time in this new version, I hope it can be resolved or at least maybe looked into, I don't know.
32 kHz version, this is what Snes9xGx 3.3.4 sounds like when you run a game, but after you open and close the menu
https://filetrip.net/view?8rPl0QfoAQ
22 kHz version, this is what Snes9xGx 3.3.6 sounds like no matter how many times I open and close the menu.
https://filetrip.net/view?dqVkJkiCJK
Maybe it's my sensitive ears being too sensitive, I don't know. Either way, it's noticeable.
Ok, I can respect that answer. I wasn't asking for anyone to fix it for me, but for some directions to help me fix it myself. In what files are the controller profiles kept in snes9xgx? The correct profile is there somewhere, it just isn't defaulting to it when i start the program. It clearly switches to that profile when i plug in a classic controller pro. If you can point me in the direction of where the controller profiles are, I'll find the solution myself. Thanks
The 4.3.6 beta is based on the version by Askot published on this mod from the github page
The only major change he did was the update for the wiiflow plugin
I dont know if that is related but its a start
Thank you for youre testing