Homebrew Post Homebrew ideas, suggestion, requests here

En3S

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I dont see such a Homebrew so i would request it. Maybe someone can make it.
My Home screen looks now pretty Messy and overflowed because of the Homebrews and Games.
I would love a Folder System where i can archiv my items and name the folder. It would look clean and better.
Maybe a function to add Folder icons so it doesnt look empty (and cause u cantshow up their names on the display).
 

LinkBlaBla

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Hexen 1 port that is what i am waiting for!/ Zelda parallel world Port(if someone can do that, because i know it is a rom hack of zelda alttp) and maybe a moviebox app like the one for ios and android , that could be nice watching movie / a nice savegame swap for gba/gbc and snes titles (legit one or cia) and for the last why not a port of Baldur's gates 1?
 

asdfqwer426

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One of my favorite (and still frequently used) features of the old PSP homebrew scene was "IRShell", or more specifically one if it's features.

It had a IR remote control function so you can use the PSP as a remote control for TV/DVD/Sound system or just about anything that uses an IR remote control. It was (and still is!) fantastic being able to use a single system for all sorts of roms/games and as a universal remote for my living room. it was a bit odd mapping remote buttons to PSP buttons, but i imagine a touch screen would work great for this. You could either download control files with the remote codes online, or just point your original remote at it do "learn" codes. It even allowed for multiple profiles. I made profiles for my living room, bedroom, parents house, work etc.

it does have two major downsides, first is that the IR LED in the PSP is not particularly strong. rooms with lots of sunlight, or a TV more than 10-15 feet away might not work so well. I would imagine the 3ds has a similar style IR port. Second downside is that the IR port was removed from all models of PSP besides the original 1k, so the homebrew fell by the wayside and was largely forgotten.

I wish I could program, one of these days...
 

Titanoverlord

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Some way to trigger the Pandanoko encounter in yo-kai watch (It is TOO hard to get legitimately without insane streetpass luck), I can only assume it would be loosely based on homepass principles since it related to the game's streetpass function. It also does not help that even with nbahomepass Tags are in rather low volume. I can only hope that someone can decipher this riddle as it is technically impossible to 100% the game otherwise.
 

OctoNezd

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Why not port Chromium Engine(Blink) to 3Ds and make good browser with download files feature? Cause standart 3ds browser is very bad
 

spkuja

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Would some one be able to make a homebrew app that does the following, acting like a save synchroniser between multiple consoles:

Has the ability to backup saves and then uploads it to an FTP server, or maybe online filehost like dropbox or Google drive.
Also has the ability to download save files and restore them to the game

Or hell, even if some one could just develop an FTP client for the 3DS that allows you to upload and download files, that would be just as good!
 

Earth97

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Would some one be able to make a homebrew app that does the following, acting like a save synchroniser between multiple consoles:

Has the ability to backup saves and then uploads it to an FTP server, or maybe online filehost like dropbox or Google drive.
Also has the ability to download save files and restore them to the game

Or hell, even if some one could just develop an FTP client for the 3DS that allows you to upload and download files, that would be just as good!
https://gbatemp.net/threads/release-filekong-ftp-client-for-3ds.429071/
Never tried, is it good for you?
 

c4388354

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Wondering if anyone can add to FBI a function that can install CIAs to the Internal 3DS SD card from
the Gateway Red Card using the source code here: (which also supports the Supercard DSTwo+)
Code:
https://github.com/shinyquagsire23/gwcard

Would be useful for anyone that has a New3DS and a gateway red card (at least the red card will be useful again :))
I don't want to take the back cover off my New3DS when I want to install a CIA. (I wish Nintendo kept the SD slot on the side of the New3DS)
I know you can use Socketpunch over Wifi (but I only get about 200kbyte/sec over local Wifi) and its rather slow with large CIA files.

Quotes from the Developer of the GWCard source code (taken from here):
I was working on it a month ago on and off, but finished and released it a few days ago. All 3DS cards have to go through NTR mode before shifting to CTR mode, the Gateway red card just has extra steps.
Not a lot of developers apparently kept their cards though, and uncart is missing FIFO write, but it can read and write the raw SD sectors so it can work for FAT and file transfers. Could probably trivially do an old-style Gateway plugin with CFW by writing the .3ds to the SD card and then tying in gwcard init to Process9.
The only thing the project does is provide a way to initialize the Gateway Card, and from there, execute commands with the card. The regular CTRCARD read command just reads straight from the SD card, and the CARD2 commands (used to write non-locked NAND on Pokemon games) can write to the SD card. You also have fun commands like the RGB LED, changing the card ID, etc.
With read/write you could just use it as a secondary SD card for things like Decrypt9. I implemented it with my FIRM loader so if my SD slot breaks, I can load my recovery payload from NAND and then back up carts, flash NAND, etc using just my Gateway Card. You could possibly have the Gateway Card be used for SD in CTR OS while the main SD is an emuNAND or vice versa, but you would need to implement the cart init and whatnot.
How is it mounted to the filesystem? As an extension of the SD card or as a separate one?

You have to interface it with fatfs. For an additional fatfs device all it needs is an initialization function, a function to read one sector, a function to write a sector, and a deinit. For the SD card it would use the sdmmc init, and then the sdmmc read/write function drivers. If you had some funky kind of NAND, you would interface those drivers. So you just plug in all the required functions for the device and it can read/write the Gateway Card FAT.
 
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CatmanFan

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How about a Nintendo 64 emulator? Because there's pretty much no N64 emulators on the 3DS anyway, and Nintendo isn't considering releasing N64 games on the New 3DS VC like it did with the SNES.
 
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How about a Nintendo 64 emulator? Because there's pretty much no N64 emulators on the 3DS anyway, and Nintendo isn't considering releasing N64 games on the New 3DS VC like it did with the SNES.
People have asked for this before and it's not possible as the 3DS just isn't powerful enough.


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What about the New 3DS? Nintendo can definitely emulate SNES games with it, why not N64? PSX emulation, even on the New 3DS, is a little under full speed.
Because the N64 and 3DS have drastically different architectures, so it would require a lot more power to emulate the N64 on the 3DS than it would if the 3DS had a very similar architecture to that of the N64. From what I've seen and experienced myself, even PCs still have issues with accurate N64 emulation.
Also SNES VC still uses a lot of resources, in fact, IIRC it's nearly too much for the N3DS to handle.


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LinkBlaBla

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Because the N64 and 3DS have drastically different architectures, so it would require a lot more power to emulate the N64 on the 3DS than it would if the 3DS had a very similar architecture to that of the N64. From what I've seen and experienced myself, even PCs still have issues with accurate N64 emulation.
Also SNES VC still uses a lot of resources, in fact, IIRC it's nearly too much for the N3DS to handle.


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Can we encode ,build a new way of loading n64? I mean can we just build the emulator to run on virtual n64 architecture? the n64 isn't that powerful even 3ds can run that flawless if you think about it.. the project64 was just developed for old pc(win 98,xp,) that why it got problem as for today on pc i can't run it well on my hd 4400 and it won't detect my graphic card ....but for 3ds it could be possible pica200 was on old smartphone and if i remember those phone could run n64 at least not well but it could run them , we have ds mode and 3ds mode if we port a virtual n64 machine on ds mode and run game trough 3ds mode it could possibly work but it is a lot of works...im just talking i don't know nothing about coding or building program but well just be looking at the 3ds gaming i see the n64 and ds emu possible we just need to do a lot of works but it could run flawlessly on n3ds ....64mb isn't that big we need just to start from scratch and i hope someday it we be possible! +1 for n64 emulator.
 
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I mean can we just build the emulator to run on virtual n64 architecture?
I already said that would take a lot of power to emulate it's architecture.
the project64 was just developed for old pc(win 98,xp,) that why it got problem as for today on pc i can't run it well on my hd 4400 and it won't detect my graphic card ....but for 3ds it could be possible pica200 was on old smartphone and if i remember those phone could run n64 at least not well but it could run them
This isn't about graphics cards, it's about how much PROCESSING POWER you need to emulate the N64.
we have ds mode and 3ds mode if we port a virtual n64 machine on ds mode and run game trough 3ds mode it could possibly work but it is a lot of works...
That makes it even harder, because IIRC DS Mode is only allowed to use a small amount of RAM and CPU, about as much as there is available to real DSes.
im just talking i don't know nothing about coding or building program but well just be looking at the 3ds gaming i see the n64 and ds emu possible we just need to do a lot of works but it could run flawlessly on n3ds ....64mb isn't that big we need just to start from scratch and i hope someday it we be possible! +1 for n64 emulator.
It's not just "a lot of work", it's WAY too much work, more than anyone is probably willing to do.
 

LinkBlaBla

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I already said that would take a lot of power to emulate it's architecture.

This isn't about graphics cards, it's about how much PROCESSING POWER you need to emulate the N64.

That makes it even harder, because IIRC DS Mode is only allowed to use a small amount of RAM and CPU, about as much as there is available to real DSes.

It's not just "a lot of work", it's WAY too much work, more than anyone is probably willing to do.

i see thanks for for telling me the true , maybe the next gen portable nintendo will make will do the job but il wait and see. Playing gba game and genesis is enough for me just waiting for hexen 1 port!
 
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Sketchy1

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Would it be possible to make a homebrew app to run ds cartridges off an SD card by running the 3ds in Ds mode? (similar to game cube mode on the Wii for apps like nintendont)
 

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