We don't actually generate it, we use the JSON directly from the titlekey databaseNow sure how you generate wings.json but ideally the size information should be there imo. Then you can do stuff like make items red in the menu when they're too big too install or queue is too big to install (or similar things).
yeah when i generated the json myself i did thisNow sure how you generate wings.json but ideally the size information should be there imo. Then you can do stuff like make items red in the menu when they're too big too install or queue is too big to install (or similar things).
Well, I mean, anyone can just grab the data and rehost it I guess, if they're willing to take on that legal grey area I mentioned before. I'd recommend servers outside the US though, probably somewhere a lot more lax on copyright laws, and with a host known for not instantly dropping a site due to a DMCA request. Just saying.The next thing we need to develop is some sort of distributable website platform for storing the keys database so a single host cannot go down.
When I figure that one out I can be the next Zuckerberg, or at the very least Sean Parker.
I'm not actually working on that.
That was the whole idea. It's gotta be looked at and figured out how to implement first.According to Github the game size is now in the JSON, so it should now be possible to implement a size check before downloading.
He was saying the guy who hosts the titlekey database added the size to the JSON (He's awesome, he keeps an eye on our GitHub, and tends to implement things we're discussing): https://github.com/llakssz/CIAngel/issues/112#issuecomment-225098965That was the whole idea. It's gotta be looked at and figured out how to implement first.
Yeah, I'm TheDgtl on GitHub, I've already seen it.According to Github the game size is now in the JSON, so it should now be possible to implement a size check before downloading.
I'm aware of this, I am of course the Xenosaiga on github too. Lol. Already saw where he included it.He was saying the guy who hosts the titlekey database added the size to the JSON (He's awesome, he keeps an eye on our GitHub, and tends to implement things we're discussing): https://github.com/llakssz/CIAngel/issues/112#issuecomment-225098965
Yeah, I'm TheDgtl on GitHub, I've already seen it.
Yeah, wasn't sure you'd seen TomEke's comment on there (Some people are crazy and have notifications turned off, crazy people). Now I just have to get actual time to work on CIAngel. Having two products at work at the end stages of development makes time very short.I'm aware of this, I am of course the Xenosaiga on github too. Lol. Already saw where he included it.
The titlekey database is entirely community contributed. Until someone buys the game and contributes the titlekey, there's no way for us to generate a working CIA.@cearp @Drakia @machinamentum @Friendsxix this is an awesome tool!
Btw, it seems like one can't use it to find Taiwan games (such as Taiwan Super Mario 3D Land CTR-AREW 0004000000089E00)
(I was simply curious cause I wanted to disassemble the game and look at the region, as I'm curious about the region lockout for Taiwan games)
The titlekey database is entirely community contributed. Until someone buys the game and contributes the titlekey, there's no way for us to generate a working CIA.
Yup, it's the key the 3DS uses to decrypt the game content. The community has contributed quite a collection so far (CIAngel has access to 2,741 games/DLC/updates/demos), but there are a lot more we're still missing.titlekey as in the extract from actual eshop purchases!
that explains a lot!
Yup, it's the key the 3DS uses to decrypt the game content. The community has contributed quite a collection so far (CIAngel has access to 2,741 games/DLC/updates/demos), but there are a lot more we're still missing.
Right, it HAS to be purchased legitimately via the eShop.converting a .3ds to .cia wont provide a correct key right?
All we ask is you contribute to the community titlekey database to increase the games available to everyoneThis is great stuff - how do we reward the developers/hosts and such?