Incorrect. It is NOT to be used on SATA/M.2 based SSD drives due to the way it writes the data on the drive. Defragging in some cases actually makes SSD's slower and greatly reduces their life. Never defrag an SSD.Any Defrag, no matter the container, will speed up read times.
You need to read up on how SSD's work. They are not magnetic sectors like regular mechanical HDD's. The controller writes the data COMPLETELY randomly at a hardware level spanning the data across the entire chipset. This INCREASES read speeds due to hitting the same chunk of data from multiple points of access. Stop thinking of it like a mechanical HDD. There is no "aligning the data" or "program structure"I don't see how that's completely true, being it's still having to reach to a different segment of storage instead of nearby. Granted it's barely noticeable, but don't get why it'd "decay" the read/write sectors for moving data closer to the program's structure.
I'll stick to the old spinning plates then. I've yet to have a HD die on me and ain't about to start just cause of a bit faster load times XDNAND is good for only a few thousand write cycles
ftfyI'll stick to the old spinning plates then. I've yet to have a HD die on me and ain't about to start just cause of abitway faster load times XD
No thanks. My friend, who had an SSD, had a shorter life span then my Desktop itself. It died in 3 years time while my Desktop died cause of a mother board issue in about 6 years time. I still have it's HDD that works. I trust those platters, since that data's important. Also he wasn't able for get his drive recovered. All that data. Zapped.Bit faster = over 900% faster. Also I have had over 80 HDD's fail on me which is normal because HDD's DO indeed have a lifespan. SSD's are almost tripe that due to non moving parts. My laptop and desktop are completely SSD based with USB external mechanical storage.
If you have ever used an SSD before, you have absolutely no idea what you are missing. Especially when trying to be a 3d animator (maya LOVES ssds)
No thanks. My friend, who had an SSD, had a shorter life span then my Desktop itself. It died in 3 years time while my Desktop died cause of a mother board issue in about 6 years time. I still have it's HDD that works. I trust those platters, since that data's important. Also he wasn't able for get his drive recovered. All that data. Zapped.
thanls for the repy. one last question...
What do I do with the update zips in the iso folders?
So where is the drive head on an SD Card? Oh wait, there isn't one ...That is absolutely incorrect. SD cards do not write their data randomly like SSD's do. For raw byte reads like the gateway 3ds uses for example, defragging fixes games even booting. Aligned files (especially large ones) will ABSOLUTELY have a difference in loading times on this particular exploit running wiiU code through loadline.
So where is the drive head on an SD Card? Oh wait, there isn't one ...
It's flash memory, like an SSD, and exactly why you don't defrag it, for the same reason you don't defrag other flash memory, all you are doing is reducing its life.
The data on an SD Card is digitally addressed, there is no delay for the head to mechanically move to the position to read the data, defragging only helps drives with a mechanical head which must physically move. Since the SD Card is addressed digitally by the addresses where the info is stored, there is no difference if the data is at the start, the end, or wherever, the only thing that slows the access is how fast that data can be addressed digitally. How about YOU quit spreading false information?Please do not spread misinformation as your statement is 100% WRONG. Flash memory and SSD based storage ARE COMPLETELY different. The NAND controller on SSD based drives store bytes randomly where the NAND on a memory card (SD AND mirco SD) write them in order. This is common knowledge tech level 101 stuff. The gateway 3ds for example does and WILL suffer from fragmentation errors because it is VERY sensitive to large files being fragmented on an SD card. So much so that the gateway programmers added fragmentation ERRORS built into the software to alert the user that the card is too fragmented to execute the boot loader exploit.
NOW. It IS correct that defragging an SD card is very hard on the read and write operations that can reduce the life of the card so the best thing to do after deleting and rewriting games to the SD is to format it and rewrite everything again in 1 go. This will write the files in order and in line.
There are plenty of reports of load times and stuttering in loadline being reduced by simply doing just that.
Again. Coming from an engineer. SD cards DO write their data in order byte for byte. SSD's DO NOT. Having a large file less fragmented in order on an SD card WILL increase read speed. Having a large file in order on an SSD will DECREASE read speed.
Stop spreading bogus information.
The micro-controller is what determines the speed of the card. Cards are rated at max read transfer rate at optimal conditions, one card may not always perform as well as another rated the same, it all depends on the quality of the manufacturer.I bought PNY 256gb sd card (U3/ 95mb/sec) from Amazon, and it was surprisingly way slower than my previous transcend 64gb (U1 / 30mb/sec) I've tried both cluster 32K/64K
Is that because it's bigger capacity or it's that PNY's card is worst than transcend!
Mario Party 10 as you may know it freezes for 3 or 5 second after the first mini game, now it freezes for something like 30 second !! And the same when exit the game, it freezes in Home Menu screen for 30 second, this behavior is also in some other games in this PNY CARD
The data on an SD Card is digitally addressed, there is no delay for the head to mechanically move to the position to read the data, defragging only helps drives with a mechanical head which must physically move. Since the SD Card is addressed digitally by the addresses where the info is stored, there is no difference if the data is at the start, the end, or wherever, the only thing that slows the access is how fast that data can be addressed digitally. How about YOU quit spreading false information?
I have that exact same card and mario party 10 works perfectly. Played a full game last night on it as a matter of fact. 1-2 second delays tops.I bought PNY 256gb sd card (U3/ 95mb/sec) from Amazon, and it was surprisingly way slower than my previous transcend 64gb (U1 / 30mb/sec) I've tried both cluster 32K/64K
Is that because it's bigger capacity or it's that PNY's card is worst than transcend!
Mario Party 10 as you may know it freezes for 3 or 5 second after the first mini game, now it freezes for something like 30 second !! And the same when I exit the game, it freezes in Home Menu screen for 30 second, this behavior is also in some other games in this PNY CARD
You show an absolute lack of knowledge when it comes to how SD card memory storage works. Please stop spreading misinformation and research before you post.
This is my last post arguing with someone that obviously never actually read up on the subject and an attempt to educate on how it actually works vs claims by someone who knows a few buzz words. Again, I am an engineer who DEALS with this every day. You can either trust me, or some random kid on the internet.
Digitally addressed, mechanically addressed, sticks, bricks... it doesn't matter. What matters is HOW its addressed. Because SD cards are a single chip and its MHS is written by a self contained controller (ie shared for cameras, readers, etc) and not a SATA bus, the data blocks are written in order. When a file is deleted, then new files are written, it gets fragmented. The DIFFERENCE is in an SSD, the controller spans A. Multiple chips and B. Multiple indexes. SD cards only use ONE index. IE, can only read one wave at a time. Where an SSD can read a fragmented file from a THOUSAND different indexes on a single controller, an SD can ONLY read it by 1.
- As you erase and write multiple files to an SD card, it WILL get slower. These are the facts. Yes, it is NOT addressed by a mechanical arm but still only has ONE read index.
- Professional photographers and video professionals that us SD solutions ALWAYS wipe their sticks before new shoots.
- Again like I said before, LOOK AT THE GATEWAY 3DS!! If a rom is fragmented too much it WILL NOT BOOT and throw up errors. Again these are facts.
- People have tested this exactly. Having slow read times and loading times on loadline backups being fixed by wiping and rewriting the card. This is due to the files being aligned and read by a SINGLE index.
These are facts. They are non disputable. Your extremely limited knowledge behind flash based storage VS mechanical storage will not refute these facts.
SD cards can become fragmented and it WILL effect read performance. That is a fact.
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I have that exact same card and mario party 10 works perfectly. Played a full game last night on it as a matter of fact. 1-2 second delays tops.