Emulation [RELEASE] Cemu - Wii U emulator

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TotalInsanity4

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hmm seems our best option for older laptops is 1366x768


1.777777777777778 = 16:9
1.333333333333333 = 4:3

1600x900 = 1.777777777777778
1440x900 = 1.6
1366x768 = 1.778645833333333
1360x768 = 1.770833333333333
1280x800 = 1.6
1280x768 = 1.666666666666667
1280x720 = 1.777777777777778
Is that a useable resolution? Most systems usually don't play nicely with resolutions that aren't divisible by 8...
 

JackFrost

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For me, with a Phenom II [email protected]/12GB/HD 5770, Cemu 1.5 is 15fps faster in minimum fps in Lemmy's Swing Castle in the first world of NSMBU: from 30 to 45fps. That's only in a certain point in that level. In all other levels, it's 60fps as in 1.4.2b.

SM3DW is also a bit faster than 1.4.2b, like 30-60fps.
I had read that 1.5 was a bit slower than 1.4.2b, but it isn't in my PC.

Thanks for this great emulator!
 
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ned

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For me it is, the dpi text is 100% now too instead of 125% on 1600x900 and it more or less looks the same at 1366x768 but I can see the buttons properly, albit with a slightly blured screen due to the dropped res.
 
Last edited by ned,

Wardoctors

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# CEMU detailed changelog for 1.5.1
# Patreon release date: 2016-05-23

Input: Fixed input for controllers with off-center axes
Input: Added axis range scaler (50% to 200%)

H264: Fixed a bug in H264DECMemoryRequirement() that could lead to a crash.

CPU: Added new instructions to recompiler: ps_mr, ps_sel, ps_l/ps_st type 6, stfdx
CPU: Recompiler will now utilize BMI and AVX instruction set to generate faster code (if supported by host CPU)
CPU: Fixed a bug in code generated by recompiler for FSUB & FSUBS where the result would incorrectly become -0.0 instead of 0.0

AX: Added API AXSetVoiceSrcRatio()
AX: Fixed a bug in voice volume update
AX: Increased audio volume
AX: Added logging for audio API

GX2: Fixed wrong colors for certain texture dump formats
GX2: Fixed vertex ordering for special cases when PRIMITIVE_RECTS is used
GX2: New implementation for tiling aperature. Still heavily work-in-progress.
 

TotalInsanity4

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# CEMU detailed changelog for 1.5.1
# Patreon release date: 2016-05-23

Input: Fixed input for controllers with off-center axes
Input: Added axis range scaler (50% to 200%)

H264: Fixed a bug in H264DECMemoryRequirement() that could lead to a crash.

CPU: Added new instructions to recompiler: ps_mr, ps_sel, ps_l/ps_st type 6, stfdx
CPU: Recompiler will now utilize BMI and AVX instruction set to generate faster code (if supported by host CPU)
CPU: Fixed a bug in code generated by recompiler for FSUB & FSUBS where the result would incorrectly become -0.0 instead of 0.0

AX: Added API AXSetVoiceSrcRatio()
AX: Fixed a bug in voice volume update
AX: Increased audio volume
AX: Added logging for audio API

GX2: Fixed wrong colors for certain texture dump formats
GX2: Fixed vertex ordering for special cases when PRIMITIVE_RECTS is used
GX2: New implementation for tiling aperature. Still heavily work-in-progress.
NIIIIIIIICE!

Looking forward to your gameplay of it, assuming you're going to download it ^_^
 

Wardoctors

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TPHD map bug is fixed

--------------------- MERGED ---------------------------

about to start streaming this build Twitch.tv/gamedev1909
 

Centennial

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Just made a Mario Kart 8 test video, the game looks great without the acid skybox and bright lighting!


--------------------- MERGED ---------------------------

Wait wtf there is a 1.5.1 now?
 

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