should be .comis the site down or changed, http://fort42.cu.cc ??
So, I had a major dilemma while playing Bravely Second (US)...
I had to choose between killing the guy (Red) which is what my Heart was telling me to do... And killing Jackal to get the asterisk I REALLY wanted (thief)...I ultimately decided I could NOT have the emotional feeling like I killed off a group of people who were so desperate >.<
Now I'm stuck without the asterisk I TRULY wanted... Would anyone be able to make a code to obtain specific asterisks? I'm looking for the thief one in specifics, but making codes for the ones you have to choose between so people can get both without having to replay the ENTIRE game over.
The ones you have to choose from are (in order):
Thief or Red Mage Asterisk
Summoner or Swordmaster Asterisk
Merchant or White Mage Asterisk
Ranger or Black Mage Asterisk
Knight or Ninja Asterisk
Monk or Valkyrie Asterisk
Performer or Pirate Asterisk
Dark Knight or Time Mage Asterisk
Is anyone currently working on these codes for the AR3DS scan-able codes? (I don't have Gateway :-( ) I would love to try and help but I have NO idea how to.
I'm going to try the EU code for 9999 villagers, and I'll report back
Edit: So... Bravely Second (US) requires at LEAST 10.3.?? to play it so I couldn't attempt the max villagers code.
I HAVE to try and finish modding my system so I can spoof my system version so I can use codes for both Stella Glow AND now Bravely 2nd.
You don't have to play the game all over Warning!!! major spoiler below regarding how to proceed after getting to a certain point in the game.
The game "ends" at chapter 5 when the kaiser escapes with agnes. but when you start new games plus and it leaves you off at the first battle you have to use bravely second (Press the Select) and you continue the fight with your main party. after the battle and a couple cutscenes the world map lights up with all the side quests for the jobs
So in other words, its a sort of continuation? Is that how you get the extra dungeons as well?
DisregardThe skills code (No Personals) is no longer working for Fates. I'm not sure why because it was working just yesterday. I haven't changed anything in what I do in order to use it.
does this work with ver 10.7.0-32u?V1.01
Based on the Action Replay DS Code Types
Use ar2bin to convert a cheat code into a cht file. By default, arcode.bin will load arcode.cht from the root.
Should work on All Old 3DS FW 9.X versions except anything higher then 9.5.0-22.
Run with http://bit.ly/1LgLvSG (http://dukesrg.no-ip.org/3ds/rop/?LoadCode.dat&arcode.bin)
Limitations
Code only executes once. So no freezing values, or enable/disable with button combos while in-game.
16-bit conditionals do not currently include the masking feature.
Non of the code hacks work.
Offsets are based on the FCRAM dump offsets. ARCode will automatically add 0x14000000 to them.
AR DS ode type documentation http://doc.kodewerx.org/hacking_nds.html
https://www.mediafire.com/?gfkbqbsem0j4bi7
dump memory with this https://www.mediafire.com/?vp1sn61ow2i5ozz
dump memory with this http://dukesrg.no-ip.org/3ds/rop?memdump.dat&FCRAMx.bin (edit x for different mem dumps)
compiled code list https://gbatemp.net/threads/spider-arcode.383937/page-36#post-5435805
code database http://gbatemp.net/threads/spider-database-ar3ds-arcode-database-for-3ds.388252/
that would be a perfectly good idea...Oh, @Dylan the Tactician, I had a thought.
Would it be possible to locate the random numbers generated on the RAM? I believe that is how the Fates code works, maybe. Setting all the generated numbers to zero, so stats always grow if the unit has at least 1% in the specific stat's growth rate
Oh man xD good thing I only have digital stuff.that would be a perfectly good idea...
if I had a cartridge copy of fates on me.
I let my cousin borrow my Fates and Awakening carts, and it seems they don't intend to give them back anytime soon (if ever. They won't answer any questions about them which makes me think they lost them)
Anyways, using my emunand copy of Fates would be an ABSOLUTE B*TCH, at least until i figure out NTR.
Also, those numbers won't be easy to find. I've attempted and failed multiple times at this already, and I actually had given up on that code until I got my carts back. So yeah.
yeah, it sucksOh man xD good thing I only have digital stuff.
90% certain that ar3ds won't even work on HWL, since it, like the pokemon GB VC re-releases, starts other processes when it starts.Is anyone able to convert some of the Hyrule Warriors Legends (JP) gateway codes found here (http://www.fort42.com/gateshark/game1845/) to AR3DS codes for the US version?
ANY amiibo-supporting title won't work with ar3ds.
what are you even asking for? This thread has nothing to do with 9.x except for that's the browser version needed to run the exploit on an o3ds...While i'm here, anyone have a old 3ds 9.2 browser with spoof? I have no pc to edit my current one, so i can remove the update nag
Well thanks for the info. Hence 'probably'. There aren't any HWL ar3ds codes on 42, so I think it's safe to assume it doesn't work there.(cough FE 14/IF/FATES HAS BEEN WORKING cough)